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Posted

Yes I did it again with much lower values and it works very nice.

 

I used the following values:

LOD4:

*Meshes: Quality 0; Vertices 32767; Optimize 1000; Protect Borders

*Diffuse: size 512; Format DXT1*; MipMap (* you can use Format 565 for diffuse if running Win10)

*Normal: size 512; Format DXT1; MipMap; Raise steepness

*no baked Normals

 

LOD8:

*same values, but both texture sizes 1024

 

LOD16:

*same values, but both texture sizes 2048

 

LOD32:

*same values, but both texture sizes 4096

 

This took me about 35 mins to generate everything.

 

You'll need a decent PC (You can find my rig in my profile). Loading times will increase.

It's more about the quality of the meshes, you can decrease the texture sizes if needed.

 

I'm using the following settings in skyrim.ini now:

 

[MapMenu]

uLockedObjectMapLOD=8
uLockedTerrainLOD=8

 

Here's a screenshot of the area around Solitude and Morthal:

screenshot8j0scc.png

 

Remember that this will not work with "A Quality World Map" as it overrides these textures!

  • 1 year later...
Posted

Any progress on this? Is it working well for you?

 

  On 4/3/2018 at 7:33 AM, TheWilloughbian said:

Looks nice. I'll have to try it again.

 

I am having a helluva time generating LOD for my custom worldspace and am looking at all possible fixes.

Posted (edited)
  On 5/11/2019 at 5:49 PM, TheWilloughbian said:

I still use Oscape to generate my LOD meshes. It's been a while since I've done it though.

Do you get good results with that? I've tried it before and distant terrain comes out looking black until you get close.

 

Is there any advice or a guide you can link me to that will help with the process? I'm at wits end with LOD.

Edited by jucoking
Posted

Have you ever seen or had this problem (black boxes around trees)? I have attached a screenshot. Also my distant land textures are just black. I wouldn't normally post it here but I'm pretty desperate and LOD generation has not been straightforward at all, that includes using xLODGen.

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