gloomygrim Posted April 14, 2012 Share Posted April 14, 2012 Sadly, as the title says i have been let down by my 3d modeler and i need help. I can create 3d weapons fairly and with little to no problems but clothing i cannot do at all. In most cases i would forget about these but as the way the NPC's/PC will look is a very importent part of the mod i am working on i need to get the clothing done. I have attached some hand drawn pics of what i wanted to create (please dont be to critical of the sketches i am by no means an artist). After 3 days of trying i cannot get them to work. All credit for creating the models will go to who ever maks them. Sadly i cannot offer cash, i got made redundent.......booooo..... Stay cool guys grimm Link to comment Share on other sites More sharing options...
Urwy Posted April 14, 2012 Share Posted April 14, 2012 Just curious: Copy/pasting interesting parts from vanilla armors to create something that looks like your sketch isnt an option?Cuz, from what i know, armors usually take a lot more effort and time than weapons. Then again, thats what ive read, never did any armor myself though :/ Link to comment Share on other sites More sharing options...
gloomygrim Posted April 14, 2012 Author Share Posted April 14, 2012 Just curious: Copy/pasting interesting parts from vanilla armors to create something that looks like your sketch isnt an option?Cuz, from what i know, armors usually take a lot more effort and time than weapons. Then again, thats what ive read, never did any armor myself though :/ It may be possible, i have loaded up some of the skyrim vanilla meshes into maya 2012 and you can edit them, but some are classed as a single object and you cannot select faces or parts you do not like so you can remove them. Dont take that as 100% true for everything just a few robes say they are full items, sadly what i need lol. grimm Link to comment Share on other sites More sharing options...
Urwy Posted April 14, 2012 Share Posted April 14, 2012 (edited) Just curious: Copy/pasting interesting parts from vanilla armors to create something that looks like your sketch isnt an option?Cuz, from what i know, armors usually take a lot more effort and time than weapons. Then again, thats what ive read, never did any armor myself though :/ It may be possible, i have loaded up some of the skyrim vanilla meshes into maya 2012 and you can edit them, but some are classed as a single object and you cannot select faces or parts you do not like so you can remove them. Dont take that as 100% true for everything just a few robes say they are full items, sadly what i need lol. grimm You mean that the vanilla meshes have part you dont wish to show? in that case, assign an AlphaProperty to the mesh and replace the parts of texture that falls over the mesh you dont wish to show with full transparency.That way the game checks the alpha channel of the texture, and full alpha would mean it wont show that part of the mesh ;) Also, have you tried exporting them from nifskope as an OBJ, then importing them in a 3d editor? that way it should be editable. (at least, i know it would be in Blender..)After that you can replace existing parts of vanilla armor with the edited OBJ in nifskope, so the replaced mesh still uses the rigging of the original mesh. (since it only really changes its appearance, not its function) Right now im looking for that one awesome tutorial that showed what i just said above.. if only i could find it >.> Edit:I give up :( Can't find it :'( Edited April 14, 2012 by Urwy Link to comment Share on other sites More sharing options...
gloomygrim Posted April 15, 2012 Author Share Posted April 15, 2012 Just curious: Copy/pasting interesting parts from vanilla armors to create something that looks like your sketch isnt an option?Cuz, from what i know, armors usually take a lot more effort and time than weapons. Then again, thats what ive read, never did any armor myself though :/ It may be possible, i have loaded up some of the skyrim vanilla meshes into maya 2012 and you can edit them, but some are classed as a single object and you cannot select faces or parts you do not like so you can remove them. Dont take that as 100% true for everything just a few robes say they are full items, sadly what i need lol. grimm You mean that the vanilla meshes have part you dont wish to show? in that case, assign an AlphaProperty to the mesh and replace the parts of texture that falls over the mesh you dont wish to show with full transparency.That way the game checks the alpha channel of the texture, and full alpha would mean it wont show that part of the mesh ;) Also, have you tried exporting them from nifskope as an OBJ, then importing them in a 3d editor? that way it should be editable. (at least, i know it would be in Blender..)After that you can replace existing parts of vanilla armor with the edited OBJ in nifskope, so the replaced mesh still uses the rigging of the original mesh. (since it only really changes its appearance, not its function) Right now im looking for that one awesome tutorial that showed what i just said above.. if only i could find it >.> Edit:I give up :( Can't find it :'( Ahhh why did i not think of trying that such a simple thing to do. Exporting for nifscope i already do, just some of the meshes when i try to edit them say Error this is a single object, or something along those lines. That said i can always download blender and try it in that, although i have never used it before, is it a complicated program to use, i mean more so than maya/mudbox/3ds? Cheers for your input dude grim Link to comment Share on other sites More sharing options...
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