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Bethesda did a glorious job of playing the community against itself.


AnEwoksWrath

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So how much do we allow a company until we say it's not alright to make money off their activities?

When those activities are illegal.

 

Many people are vocal about their opposition to microtransactions and DLC but the fact is companies wouldn't be creating them if they weren't profitable. So there is a large enough segment of the gaming population that buys microtransactions and DLC - enough to make it worthwhile for companies like Bethesda to engage in the practice.

 

 

The majority of microtransaction income is generated by a small fraction of the buyers.

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The majority of microtransaction income is generated by a small fraction of the buyers.

If microtransactions are profitable because of a few individuals, that has no bearing on much of anything. No one is being forced to buy microtransactions, whether within Bethesda games or outside them.

 

The "small fraction" theory makes little sense, especially when looking at a system like the Creation Club. People can only buy a creation once. For something like the CC to be profitable, it needs to have a big audience or else it collapses under its own weight.

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The majority of microtransaction income is generated by a small fraction of the buyers.

If microtransactions are profitable because of a few individuals, that has no bearing on much of anything. No one is being forced to buy microtransactions, whether within Bethesda games or outside them.

 

The "small fraction" theory makes little sense, especially when looking at a system like the Creation Club. People can only buy a creation once. For something like the CC to be profitable, it needs to have a big audience or else it collapses under its own weight.

 

 

It's not a theory. And I'm sure the situation on PC and consoles is not that hugely different.

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It's not a theory. And I'm sure the situation on PC and consoles is not that hugely different.

Again, comparing mobile microtransactions to the Creation Club is comparing apples to oranges. They don't function in the same manner - mobile game microtransactions generally make something happen faster in the game, whereas Creation Club content are one-time-only purchases. So-called "whales" don't really exist within the Creation Club system because there is no repeating cycle. A "whale" might buy all the Creation Club content in one go, but they can't repeat that action over and over again like they can in a mobile game. Edited by Reneer
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Neat argument. Too bad that's not how it works. Just being a blind hater paints you poorly mate.

 

"knowing that a minority of console players would steal mods off the Nexus" - unless you got some unrealistically secret proof of this, it's nonsense, specially since this, just like CC, was most likely an upper management initiative, therefore without any realistic support other than "it will make us money".

 

"With the number of "PC Master Racers" and angry modders they spawned, they created a rift between consoles and PC " - they didn't create s***. The PC mustard race has existed for ages, ever since yahtzee invented the expression and idiots took it serious.

 

All in all it's just money moves and you don't seem to realize that.

 

:thumbsup: clap clap clap clap

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