SubjectProphet Posted April 14, 2012 Share Posted April 14, 2012 NOTICE: PLEASE DO NOT EXPECT THIS MOD TO BE PUBLISHED FOR A WHILE, WE JUST STARTED ON IT Our team is full; please do not ask for a position. THE LANDS OF HIGH ROCKHigh Rock’s five kingdoms have always been in conflict, but have never waged a war on each other. Until now. Sentinel and Camlorn have both united, making it 4 kingdoms. The unity between any other kingdom failed to be, and the wars started. When you arrive, you learn that Daggerfall was angry about the unity between two kingdoms, and thus launched an attack on the kingdom now only known as Camlorn. Evermore backed them up, and Camlorn was put into bloodshed. From there, everything just continued to collapse. You must unite High Rock together if they are to help the Empire face down the Aldmeri Dominion, or unite them under Skyrim’s banner against the Empire. It’ll all start by receiving a letter from someone in Daggerfall that requests the assistance of a Dragonborn (it’ll be received after slaying you’re first dragon) to unite the kingdoms. You can choose any kingdom to help, and be with them to conquer and control the province. Some would be willing to help Skyrim against the Empire, others would not. LocationsNew areas will be available, including every city in the province, Orsinuim, the Adamantine Tower, and 100’s of new dungeons. Dwarven ruins will also be placed, dotting the border near Skyrim, but becoming less frequent and even disappearing the further you get from the border. Characters1,000’s of new characters are planned and will be introduced, including leaders of kingdoms, nobles, and plenty of beggars. On the road, you might find two armies engaging each other in combat in a full scale battle, or even watch as the city you’re in is attacked by an outside kingdom and massacred. EquipmentAdding 3 new armor materials will add plenty of new armor and weapons, along with plenty of other swords and chest pieces. The Sword of the 5 Fires will be introduced, and received upon completion of the mod. Again, we expect this to go through on a success, but the form of the team and the mod now has a slight chance of it failing. We need more ideas, so please post anything you can. Link to comment Share on other sites More sharing options...
Korodic Posted April 15, 2012 Share Posted April 15, 2012 1000's of new npcs require countless hours of voicing. :P Make sure you guys have a gameplan as this sounds very tedious and nearly un-doable without having a team that is skilled in all direction. Otherwise it will be a big mod that was a big waste of your time. Be realistic with what you can do ;) ~Just a tip. Link to comment Share on other sites More sharing options...
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