kvatchcount Posted March 15, 2018 Share Posted March 15, 2018 So, I released Rank and File (my secretive project that I've hinted at on the Images section in the Nexus Mods section) for Oldrim, but I also wish to port it to Newrim (plus console). My CK, however, keeps crashing when I try to do this. What I am asking is for someone to generate the face data for NPCs for me. I do not want to release a mod plagued with the gray face bug. Any takers? Shouldn't take too long, hopefully. Thanks. Link to comment Share on other sites More sharing options...
NexBeth Posted March 16, 2018 Share Posted March 16, 2018 When you say you keep trying to do this what do you mean? Face Gen in SSE is automatically generated when save your plugin. Link to comment Share on other sites More sharing options...
kvatchcount Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) Yes. I know. I guess I could've worded it better, but still. That is what I am trying to do, but it keeps crashing. I am hoping someone will help, because it seems my CK is incapable of such a simple task. Edited March 19, 2018 by kvatchcount Link to comment Share on other sites More sharing options...
Grimolfr Posted March 19, 2018 Share Posted March 19, 2018 Your packages already have the LE versions of the meshes. Why don't you just run them through SSE NIF Optimizer? I'm guessing your CK is puking because there are over 5000 NPCs in these plugins. Link to comment Share on other sites More sharing options...
JWGamimg75 Posted March 26, 2018 Share Posted March 26, 2018 Did you get this figured out? Link to comment Share on other sites More sharing options...
NexBeth Posted March 27, 2018 Share Posted March 27, 2018 If it keeps crashing the problem is more than just the grey face issue. Likely you have an asset in your mod that is being troublesome in SSE. Link to comment Share on other sites More sharing options...
kvatchcount Posted March 29, 2018 Author Share Posted March 29, 2018 (edited) Did you get this figured out? No, I have not figured it out yet, but thanks for asking. If it keeps crashing the problem is more than just the grey face issue. Likely you have an asset in your mod that is being troublesome in SSE.No, that's not the problem. I have converted plenty of mods in SSE CK. Ik for a fact that my CK refuses to generate the amount of NPCs I have in my current mod that I wish to port. Can't get around that either.. gives me conniptions. Ill find a way though, since no one volunteered... I always find a way. Edited March 29, 2018 by kvatchcount Link to comment Share on other sites More sharing options...
NexBeth Posted March 29, 2018 Share Posted March 29, 2018 Converting a mod in CK is not the only issue if the other mod has assets of its own. Link to comment Share on other sites More sharing options...
Grimolfr Posted March 29, 2018 Share Posted March 29, 2018 Ill find a way though, since no one volunteered... I always find a way. I tried. I was able to load the ESP into the CK, but when I saved and it started exporting faces, it got 241 of them exported, then crashed. Link to comment Share on other sites More sharing options...
JWGamimg75 Posted March 30, 2018 Share Posted March 30, 2018 I'm guessing here that maybe you're selecting all the actors (in the mod?) and exporting their facedata, correct? Have you tried only selecting maybe 20-50 at a time, then export, select the next 20-50, export, rinse and repeat... ? Maybe the CK is just getting taxed with all those NPCs. Lowing the total number of exported facedata could maybe reduce the load. Link to comment Share on other sites More sharing options...
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