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Is there an easy way to find out which mod a NPC is from?
Grimolfr replied to JSmitty23's topic in Skyrim's Skyrim SE
https://www.nexusmods.com/skyrimspecialedition/mods/12919 -
I tried 2.0.7 earlier and the game crashed on startup. I didn't have time to troubleshoot, though, so I just reverted SkyrimSE and SKSE to the previous version.
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https://forums.nexusmods.com/index.php?/topic/6531921-another-one-skyrim-update-that-is/?p=58938176
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SSE Texturer/3d Modeler for Scamp summon
Grimolfr replied to divahnista's topic in Skyrim's Mod Ideas
Looking at your concept art, I think I'd start with the Riekling meshes and textures from the Dragonborn DLC and tweak them to create your scamp. Starting with a complete working model instead of starting from scratch should alleviate some of your issues. -
http://skse.silverlock.org/
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SSE Need someone to generate face data for NPCs
Grimolfr replied to kvatchcount's topic in Skyrim's Creation Kit and Modders
I tried. I was able to load the ESP into the CK, but when I saved and it started exporting faces, it got 241 of them exported, then crashed. -
Current State of Special Edition Modding?
Grimolfr replied to Hexxagone's topic in Skyrim's Skyrim SE
Here's what I followed for RaceMenu: https://www.reddit.com/r/skyrimmods/comments/7m39nz/racemenu_for_se/ -
https://www.reddit.com/r/skyrimmods/comments/7m39nz/racemenu_for_se/
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- skyrim special edition
- racemenu
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(and 3 more)
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Mod gives me NPC health bar, please help
Grimolfr replied to xzxmullvadxzx's topic in Skyrim's Skyrim SE
I'm pretty sure that's a feature of SkyUI. (I thought maybe iHUD, but it doesn't look like you're using that). There should be an option to turn it off in the MCM. -
Bah! My Steam updated today and now all of my stuff is broken, too. (No SKSE64, so many of my mods are broken) -- Edit -- So far it seems as though re-deploying the SKSE64 EXE & DLLs was enough to fix it.
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Crashes near specific locations
Grimolfr replied to IWonderHowLongUsernameCanU's topic in Skyrim's Skyrim SE
Do you have any cosmetic mods without plugins that might not be listed? While I can't think of a specific item that matches those locations, the crash in specific places sounds like it's most likely a bad mesh. Sometimes a bad mesh will cause a CTD as soon as you get within range and the engine tries to load the mesh to render it. -
If you're using Wrye Bash, when you start it up, it will give you a warning dialog listing any plugins where it "detected old version plugin." Those are Form 43. Otherwise, use SSEEdit and open up a plugin. In the File Header section of the plugin it will tell you the form version.
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SSE Need someone to generate face data for NPCs
Grimolfr replied to kvatchcount's topic in Skyrim's Creation Kit and Modders
Your packages already have the LE versions of the meshes. Why don't you just run them through SSE NIF Optimizer? I'm guessing your CK is puking because there are over 5000 NPCs in these plugins. -
Can't publish it anywhere without Nini's permission, and if I recall correctly, she (??) has expressly forbidden uploads of those armors to other sites. Apparently Nini was banned from Nexus for (allegedly) stealing someone's meshes and retexturing them. I'm assuming that the Nexus is on the "Not no but Hell No" list. Your best bet is to download a couple of tools, download the LE version, and convert it yourself: https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition
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My followers' torsos are bent backwards
Grimolfr replied to IosefKoranison's topic in Skyrim's Skyrim SE
This is only a guess, but do you have any Oldrim -> SSE conversion mods with animations? It might be an animation that wasn't converted, or wasn't converted properly.