lvhoang Posted March 18, 2018 Share Posted March 18, 2018 (edited) Hi all, With the huge number of assault rifles mods (for example in Nexus modding website), I was wondering why there has not been Grenade launcher attachments made yet? There is a Hotkey mod out by Registrator2000 and I think it could well be used. I am not a modder, but do you guys know what is holding back? Ps: I am aware of Modern Firearms mod, but everything looks so off balance in terms of damage, it's not really my play style. Edited March 18, 2018 by lvhoang Link to comment Share on other sites More sharing options...
Roadhouse699 Posted March 18, 2018 Share Posted March 18, 2018 If you want to use MF, I made a mod that balances the vanilla weapons to that mod. I don't know if you're into the higher damage, though. Link to comment Share on other sites More sharing options...
montky Posted March 18, 2018 Share Posted March 18, 2018 great question!it lets you have a more adaptable platform, which can be a 'combi-weapon'/"Moe Szyslak 5-as-1" type stuff hehe I usually have a flare-launcher (The Regulators, Minutemen),or, a dart-launcher as the underslung attachment.it just saves having to switch outright. there are some kludges already.the hotkey-mapping mod you allude to, can allow you to 'undersling a china-lake", or other such devices,to the muzzle-affixment on the weapon.it takes up the bayonet slot, and allows you to use alternate fire/weapon bash, to fire the other implement,which can be a plasma-caster, a grenade launcher, or a shorty-shotty.you can then quick-change affix bayonet, to be a Rip-Shiv or Ripper instead. for example, the junk-jet/"Maximum Armor" inspired mod which allows you to have a ballistic-spork launcher/dart-launcher...that is PERFECT for a lot of situations. that useless cutlery junk is suddenly useful. it needs some tweaking mods at the weapons workbench at present,so, there's 'bolted on'/'picatinny'd" "gaffa'd" etc.that then collides with the association node, so it looks proper.and, ideally there'll be a restriction based on the class of the mod,as it's presently possible to attach a chinalake to a snub-nosed revolver!(the secondary launcher is bigger than the primary implement itself hehe). Link to comment Share on other sites More sharing options...
GrimReapers1 Posted March 19, 2018 Share Posted March 19, 2018 (edited) Having used (and LOVED) this mod https://www.nexusmods.com/fallout3/mods/10613/* back in my FO3 days I just kinda assumed that such a thing was not really feasible in FO4 or it would have been done already. I hope I'm wrong though because I'd sure love to see it. *I used nifskope to remove the non-functional pieces of the weapon for my personal use such as the laser sight / flashlight and vertical grip but I'm just OCD like that. Edited March 19, 2018 by GrimReapers1 Link to comment Share on other sites More sharing options...
shatsnazzle Posted March 19, 2018 Share Posted March 19, 2018 Ps: I am aware of Modern Firearms mod, but everything looks so off balance in terms of damage, it's not really my play style. Not totally on topic here but if you want a super quick way to edit weapon damage and bring your modded guns into alignment with what you think is balanced check out this amazing 3 minute vid that was literally the spark for modding for me: Link to comment Share on other sites More sharing options...
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