delfofthebla Posted April 29, 2012 Author Share Posted April 29, 2012 (edited) I hadn't noticed the already posted model. I just assumed it would have skin similar to how the lich were in previous elder scrolls games. Kind of a saggy skin look, as if it were only skin on bones, nothing else - it's a lot like the draugr in Skyrim. It would have been more lore-friendly that way, but it looks fantastic as a skeleton anyway. Great job. The model that is posted in one of the screenshots is actually a temp model. It will still be a skeletal model of some kind, but the model seen in the screenshot is not the actual model that will be used. While I do see your point regarding their appearance, it was decided to keep it purely skeletal. I understand that that may disappoint some people, but that was the decision that was made. However, we'll be doing our best to make sure the model looks as good as it possibly can. Edited April 29, 2012 by delfofthebla Link to comment Share on other sites More sharing options...
AedilesBeadle Posted April 29, 2012 Share Posted April 29, 2012 I hadn't noticed the already posted model. I just assumed it would have skin similar to how the lich were in previous elder scrolls games. Kind of a saggy skin look, as if it were only skin on bones, nothing else - it's a lot like the draugr in Skyrim. It would have been more lore-friendly that way, but it looks fantastic as a skeleton anyway. Great job. The model that is posted in one of the screenshots is actually a temp model. It will still be a skeletal model of some kind, but the model scene in the screenshot is not the actual model that will be used. While I do see your point regarding their appearance, it was decided to keep it purely skeletal. I understand that that may disappoint some people, but that was the decision that was made. However, we'll be doing our best to make sure the model looks as good as it possibly can. Oh alright.I wasn't complaining or anything, simply pointing out. It looks great as is. Link to comment Share on other sites More sharing options...
LordAvernus Posted April 30, 2012 Share Posted April 30, 2012 I hadn't noticed the already posted model. I just assumed it would have skin similar to how the lich were in previous elder scrolls games. Kind of a saggy skin look, as if it were only skin on bones, nothing else - it's a lot like the draugr in Skyrim. It would have been more lore-friendly that way, but it looks fantastic as a skeleton anyway. Great job. Actually, in Morrowind, Arena and Daggerfall, the Liches were merely skeletons. Link to comment Share on other sites More sharing options...
delfofthebla Posted April 30, 2012 Author Share Posted April 30, 2012 (edited) Oh alright.I wasn't complaining or anything, simply pointing out. It looks great as is.Yeah no biggy, I didn't take it as a complaint--I just wanted to make the situation clear. :) Actually, in Morrowind, Arena and Daggerfall, the Liches were merely skeletons.Oh yeah, I had forgotten about that. Heh, how bout that. I mean honestly, the appearance of a Lich should be no more than a mere indication of his age. The way I see it, a more "zombie/draugr" looking Lich would imply that they are relatively "fresh" to the Lichdom state. This could also imply that they aren't very powerful, but that isn't necessarily true. Though, a full blown skeletal form implies that the Lich is very old, and it is almost guaranteed they are very powerful. As far as the mod is concerned, while giving a skeletal Lich form to a "fresh" Lich is a bit...unimmersive, I don't really mind it too much (for this anyways). I personally favor the skeletal form due to it having implications of their higher power, but I also think that they look a bit "cooler" than the zombielike counterparts. :P Edited April 30, 2012 by delfofthebla Link to comment Share on other sites More sharing options...
ThoseTolerableNoobs Posted April 30, 2012 Share Posted April 30, 2012 Imagine, if you will, a skeleton with glowing eye sockets, and a palpable aura of dread and hate. That's how I see a Lich. I know the OP will do this justice, he has spent too much time and energy not to give it his best. The model will likely be something along those lines. However, some of the Liches in our questline aren't inherently evil (although one certainly, certainly is!), although they're definitely arrogant and questionable. This was a writing choice as we wanted you to relate a little bit more to the central characters. Of course, if you're after the traditional-evil style, they'll be a couple of characters you'll find fit that as well! Consequently, most Liches will be skeletal, but not oozing evil as you say, not that it wouldn't look amazing! (Of course, this is really all down Delfothebla and his modeller, this is just how I , the writer, would have it) :) Link to comment Share on other sites More sharing options...
delfofthebla Posted May 1, 2012 Author Share Posted May 1, 2012 Imagine, if you will, a skeleton with glowing eye sockets, and a palpable aura of dread and hate. That's how I see a Lich. I know the OP will do this justice, he has spent too much time and energy not to give it his best.I thank you for your support, and you're pretty accurate with your description. And, as TheTolerableNoob stated, while all the Liches aren't necessarily "evil" per se, they will definitely have this kind of "vibe" stemming from their appearance. Link to comment Share on other sites More sharing options...
sweetsnowboarding Posted May 1, 2012 Share Posted May 1, 2012 (edited) As seen in elder scrolls games and Lore, liches aren't found wandering around doing nothing in the wilderness, they are always found in tombs of their own guarded by skeletons/zombies, so I was thinking maybe after full questline and such, there could be a kind of semi-large tomb that would kind of act as a player home for the lich, I was thinking something like the solitude catacombs, or kind of a similiar area with a tomb feel? this would be muchly immersive I think, because if the player wants to be like a power mad lich, and doesn't want to stay with the other liches that may be seen in the questline, It would provide somewhere for them to stay. Maybe put some non aggressive skeletons/draugr wandering inside to act as guardians. (please reply and tell me what you think about this idea, it wouldn't be difficult at all, just build a medium dungeon and add some non aggressive skeletons and draugr wandering inside.) ALSO, thanks again for just creating this mod, its the absolute best mod i have seen so far for skyrim, I just think this Idea would be very good for adding the: being a true lich feeling, into this amazing mod Edited May 1, 2012 by sweetsnowboarding Link to comment Share on other sites More sharing options...
delfofthebla Posted May 1, 2012 Author Share Posted May 1, 2012 (edited) As seen in elder scrolls games and Lore, liches aren't found wandering around doing nothing in the wilderness, they are always found in tombs of their own guarded by skeletons/zombies, so I was thinking maybe after full questline and such, there could be a kind of semi-large tomb that would kind of act as a player home for the lich, I was thinking something like the solitude catacombs, or kind of a similiar area with a tomb feel? this would be muchly immersive I think, because if the player wants to be like a power mad lich, and doesn't want to stay with the other liches that may be seen in the questline, It would provide somewhere for them to stay. Maybe put some non aggressive skeletons/draugr wandering inside to act as guardians. (please reply and tell me what you think about this idea, it wouldn't be difficult at all, just build a medium dungeon and add some non aggressive skeletons and draugr wandering inside.) ALSO, thanks again for just creating this mod, its the absolute best mod i have seen so far for skyrim, I just think this Idea would be very good for adding the: being a true lich feeling, into this amazing mod It is already planned to have that sort of "Player home" setup at the end of the questline. However, that home will only be available to the Traditional Lich. It's not entirely impossible to include some NPC guardians within the cell, but there are no guarantees there. But as you said, it wouldn't be too hard to do, so I don't see why not. The other two Liches however, will not receive the same reward. (As you may have seen in the screenshots shown in the original post, the Phylactery Bound Lich has a separate Player home built into his Phylactery.) There are currently no plans to create a player home for the Vampiric Lich however. This is something that I've yet to really put too much thought into, but something that I understand I should. I will either need to think up of something to give him (that is of equal value) or think of some kind of player home concept that I can justify giving to him. Edited May 10, 2012 by delfofthebla Link to comment Share on other sites More sharing options...
sweetsnowboarding Posted May 1, 2012 Share Posted May 1, 2012 (edited) to above ^ this sounds great, because I was going to be playing the traditional lich anyway, thanks for the fast replies, and also heavy mist (like in the morthal swamps and ayleid ruins in oblivion) always reminded me of the lich, so I was just wondering If there would be like a misty interior for this cave/tomb/dungeon. as it would greatly add to the feeling (if this is possible) kinda like this skyrim pic I added (I think) In the cave I think it would look amazingalso, (sorry for so many questions I just love this mod) will there be special new spells for the traditional lich too? Edited May 1, 2012 by sweetsnowboarding Link to comment Share on other sites More sharing options...
delfofthebla Posted May 1, 2012 Author Share Posted May 1, 2012 to above ^ this sounds great, because I was going to be playing the traditional lich anyway, thanks for the fast replies, and also heavy mist (like in the morthal swamps and ayleid ruins in oblivion) always reminded me of the lich, so I was just wondering If there would be like a misty interior for this cave/tomb/dungeon. as it would greatly add to the feeling (if this is possible) kinda like this skyrim pic I added (I think) In the cave I think it would look amazingalso, (sorry for so many questions I just love this mod) will there be special new spells for the traditional lich too?As far as the mists go, that's really up to the one that will actually design/create the cell. (I'm only handling the general mod design and all the programming) I would assume that a crypt interior would naturally carry a misty setting, but like I said, not really up to me. Like with the random NPC's, I could make the suggestion, but I do not wish to be completely overbearing in the design choices for something I will not be making myself, so I cannot give you a guarantee. The Traditional Lich will not receive any special spells, but was decided that his portion of the questline would be a little bit longer in comparison to the other two, and he will receive a certain unique item that the other two will not be able to obtain. (This item will have a special scripted function that I won't really get into, but I think most people will agree that it's pretty cool once they see it themselves. :)) Link to comment Share on other sites More sharing options...
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