needsaname Posted April 16, 2012 Posted April 16, 2012 Anyone know a script that makes a quest start after an object is picked up? For example, In my case I want a unique gem to be picked up and want the quest to start up immediately after that.
tunaisafish Posted April 16, 2012 Posted April 16, 2012 Add the script defaultSetStageOnPlayerAcquireItem to your Gem, and set the properties.
needsaname Posted April 16, 2012 Author Posted April 16, 2012 Add the script defaultSetStageOnPlayerAcquireItem to your Gem, and set the properties. Thank you!
needsaname Posted April 17, 2012 Author Posted April 17, 2012 (edited) OK, all of a sudden this isn't working anymore. I didn't mess with the script or mess with the quest in any way that should effect this. Any1 know what's going on? Here are some pics on the setup: http://i40.tinypic.com/34zyi37.jpghttp://i41.tinypic.com/snyy5d.jpghttp://i39.tinypic.com/2i0uot2.jpghttp://i44.tinypic.com/a4lkww.jpg Edited April 17, 2012 by needsaname
tunaisafish Posted April 18, 2012 Posted April 18, 2012 If you want the quest to start when you pick up the Gem, then leave the preReqStage property at '-1'. You only need to set the preReq stage if you start the quest some other way, and want to use the Gem to advance the stage from preReqStage to StageToSet.
needsaname Posted April 19, 2012 Author Posted April 19, 2012 I tried this and the quest still doesn't start or update.
tunaisafish Posted April 19, 2012 Posted April 19, 2012 As it was working then stopped, then it might be that you are using a savefile that has already completed the quest? Always use a clean save (or better, one that has NEVER seen your mod) when you are testing. If it's not that then go back to the version which was working (if you've got a backup of that), or try to remember what you did that maybe broke it. Sorry but I can't think of anything else.
needsaname Posted April 19, 2012 Author Posted April 19, 2012 As it was working then stopped, then it might be that you are using a savefile that has already completed the quest? Always use a clean save (or better, one that has NEVER seen your mod) when you are testing. If it's not that then go back to the version which was working (if you've got a backup of that), or try to remember what you did that maybe broke it. Sorry but I can't think of anything else. Didn't work for a save from way before the quest was implemented, but when I started a new game it worked. I wonder why the game does this?
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