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Posted
Anyone know a script that makes a quest start after an object is picked up? For example, In my case I want a unique gem to be picked up and want the quest to start up immediately after that.
Posted (edited)

OK, all of a sudden this isn't working anymore. I didn't mess with the script or mess with the quest in any way that should effect this. Any1 know what's going on?

 

Here are some pics on the setup:

 

http://i40.tinypic.com/34zyi37.jpg

http://i41.tinypic.com/snyy5d.jpg

http://i39.tinypic.com/2i0uot2.jpg

http://i44.tinypic.com/a4lkww.jpg

Edited by needsaname
Posted

If you want the quest to start when you pick up the Gem, then leave the preReqStage property at '-1'.

 

You only need to set the preReq stage if you start the quest some other way, and want to use the Gem to advance the stage from preReqStage to StageToSet.

Posted

As it was working then stopped, then it might be that you are using a savefile that has already completed the quest?

 

Always use a clean save (or better, one that has NEVER seen your mod) when you are testing.

 

If it's not that then go back to the version which was working (if you've got a backup of that), or try to remember what you did that maybe broke it. Sorry but I can't think of anything else.

Posted

As it was working then stopped, then it might be that you are using a savefile that has already completed the quest?

 

Always use a clean save (or better, one that has NEVER seen your mod) when you are testing.

 

If it's not that then go back to the version which was working (if you've got a backup of that), or try to remember what you did that maybe broke it. Sorry but I can't think of anything else.

 

Didn't work for a save from way before the quest was implemented, but when I started a new game it worked. I wonder why the game does this?

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