ladyisatramp Posted March 21, 2018 Share Posted March 21, 2018 (edited) Normal & Rain, or NICE and less nice Hi, messing around with that red/slinky dress. I'm swapping around the cubemap for some interesting looks. However, in the rain the dress loses all of the unique color from the cubemap. The sparkles look plain white and, frankly, bad. I looked at the vanilla red dress and think it has the same effect in the rain, just less noticeable because the cubemap color matches the dress. Deleting the wet material BGSM doesn't do what I want, since my edited base dress is plain and dark. What I need is either for this cubemap to remain in effect when it rains, or to cancel any changes on the dress entirely. How to do this? Would love to make more unique styles but this is bugging me. Thanks! Edited April 3, 2018 by ladyisatramp Link to comment Share on other sites More sharing options...
Deathoctimus Posted March 21, 2018 Share Posted March 21, 2018 Get the materials editor and open the material BGSM and try removing the Root Material Path EG "template/OutfitTemplate_Wet.bgsm" Link to comment Share on other sites More sharing options...
ladyisatramp Posted March 22, 2018 Author Share Posted March 22, 2018 Hi, yes, I tried this. It definitely reduces the brightness, but still doesn't restore the intended effect--cubemap still looks greyed out. Link to comment Share on other sites More sharing options...
ladyisatramp Posted April 3, 2018 Author Share Posted April 3, 2018 Added pics for reference, still looking for a solution. I've been swapping around BGSMs and deleting wet info without success. Help appreciated! Link to comment Share on other sites More sharing options...
langnao Posted April 4, 2018 Share Posted April 4, 2018 Think if you remove the wet material bgsm, those wetness settings under the nif will take effect. R those wetness settings eg spec scale, spec power, etc set to -1 or something or generally mess with those settings? Link to comment Share on other sites More sharing options...
Deathoctimus Posted April 5, 2018 Share Posted April 5, 2018 I'll have a look later. Link to comment Share on other sites More sharing options...
Deathoctimus Posted April 5, 2018 Share Posted April 5, 2018 Yes your right soon as it rains something happens it must force a cubemap. Link to comment Share on other sites More sharing options...
ladyisatramp Posted April 6, 2018 Author Share Posted April 6, 2018 Think if you remove the wet material bgsm, those wetness settings under the nif will take effect. R those wetness settings eg spec scale, spec power, etc set to -1 or something or generally mess with those settings? Yes, this unfortunately doesn't help. Either the dress remains varying degrees of black-and-white, or if I get the wetness settings completely off (I don't remember what numbers, was messing around one night) the cubemap still deactivates in the rain and it just looks like the base texture. Link to comment Share on other sites More sharing options...
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