Klipperken Posted March 21, 2018 Share Posted March 21, 2018 This error TES4Merger gives me, although other programs DID find it (like OBMM, OBSE and the likes).Quite bloody frustrating. Is there another merging program out there, please? I need to merge about 200 mods in 5 different new combined mods... :( Is there one that merges mods without having to look for the extended data (such as textures, meshes, ...), so which load ONLY the ESM and ESP files?Such a program would greatly speed up things... In case TES4Merger is such one, I have never used it before, so...I just ran in an issue where my Oblivion refuses more mods. Thank you.Klip Link to comment Share on other sites More sharing options...
lubronbrons Posted March 21, 2018 Share Posted March 21, 2018 this tool can --> https://www.nexusmods.com/oblivion/mods/36370/ make sure you install that mod correctly... it is a bit hassle at first but worth it, such as visual redist c++, obse 21, etc etc 1. open cse (not cs)2. open esp, choose one esp as active file (merged esp), choose all esps that you need to merge3. after the esp loading done... go to menu --> File --> Tools --> Combine Loaded Plugindone...merging mod is very simple Link to comment Share on other sites More sharing options...
kingtitan Posted March 21, 2018 Share Posted March 21, 2018 Although it's been a while since I merged any .esp files, I believe that the standalone version of Wyre Bash can do it quite easily. I've never used CSE to merge plugins, but if my memory serves me correctly, Wyre Bash is very simple to use for this purpose.Here's the link - https://www.nexusmods.com/oblivion/mods/22368 Link to comment Share on other sites More sharing options...
Klipperken Posted March 21, 2018 Author Share Posted March 21, 2018 (edited) Ah perfect, thank you.Another issue:I want to run Vampire Revolution.But!Once ingame it starts to annoy me with this error message:"VR notinitialized.Please exit game and check your correctly installed OBSE and AddActorValues.Ensure you're OBSEloader.exe." Upon starting the game with OBSE, I go into my task manager, only to see... what I am NOT seeing: OBSELoader is not running.It seems to shut down once the game runs, for some reason. Now, this should not be, correct? I have no clue why OBSE closes down once the game has fired up, MWSE does not do this, so why does OBSE?Makes no sense to me. Now, how can I overcome this annoyance, as I need OBSE for a few mods... Thank you in advance:Klip. ADDENDUM:CSE is not working, most likely because of OBSE not working either....? Edited March 21, 2018 by Klipperken Link to comment Share on other sites More sharing options...
lubronbrons Posted March 21, 2018 Share Posted March 21, 2018 ugh... this is my weak point troubleshooting... I hope there is someone that can add some more deduction & solutionbut here my answer always start the game with obse_loader.exenot Oblivion.exenot OblivionLauncher.exenot via OblivionModManager.exeif you using Mod Organizer make sure you run obse_loader.exeNOTE : I don't know how Oblvion steam version can run obse but there is a way... try googling it~ Link to comment Share on other sites More sharing options...
Klipperken Posted March 21, 2018 Author Share Posted March 21, 2018 Excuse me, Sir, but you missed: "Upon starting the game with OBSE", indicating I use this to boot the game up.However, it seems to be closing directly after the game has fired up... It also seems to refuse to work with the CSE program.Which does not work. Question, with what command do I fire CSE up?I have a CSE Launcher Bat, which points to OBSE_Loader.EXE with 2 sub-commands, it fires up OBSE, but this dies as fast as it began... Link to comment Share on other sites More sharing options...
Klipperken Posted March 21, 2018 Author Share Posted March 21, 2018 AHA!!!My system prevented the OBSE_Loader from running.However, I did not get a warning, which it should do. When I added an exclusion.... it finally began to work...Thank you all. Link to comment Share on other sites More sharing options...
Klipperken Posted March 21, 2018 Author Share Posted March 21, 2018 I must be doing something wrong...Open OBE as Admin.Select all wanted mod esps, no active plug-in selected.Change needed stuff (like some weapons having idiot high damage).Save to new ESM. Put copy of clean install back, copy all data from mods except their ESP.Run OBSE... crash. When I activated the ESM, it told me: "Master Files Required" with all the ESPS I have merged.What have I done wrong? Thank you.Klip Link to comment Share on other sites More sharing options...
Klipperken Posted March 21, 2018 Author Share Posted March 21, 2018 CSE - Merging Files:Nope, failing each time...So, simply put:Fire up CSE.Select the wanted Mod Esps.And then...? I'm at a loss...Thank you.Klip. Link to comment Share on other sites More sharing options...
LFact Posted March 21, 2018 Share Posted March 21, 2018 The mod you merged may need their own master or some other mod as master. Have you checked 'mod dependency' before merging? I'm sure you can see 'Master List' by OBMM or Wrye Bash or TES4Edit. Some tools, like TES4Gecko, can edit master list of the plugin. Link to comment Share on other sites More sharing options...
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