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Merging Mods... Oblivion Install Folder Not Found


Klipperken

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This error TES4Merger gives me, although other programs DID find it (like OBMM, OBSE and the likes).

Quite bloody frustrating.

 

Is there another merging program out there, please?

 

I need to merge about 200 mods in 5 different new combined mods... :(

 

Is there one that merges mods without having to look for the extended data (such as textures, meshes, ...), so which load ONLY the ESM and ESP files?
Such a program would greatly speed up things...

 

In case TES4Merger is such one, I have never used it before, so...
I just ran in an issue where my Oblivion refuses more mods.

 

Thank you.

Klip

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this tool can --> https://www.nexusmods.com/oblivion/mods/36370/

 

make sure you install that mod correctly... it is a bit hassle at first but worth it, such as visual redist c++, obse 21, etc etc

 

1. open cse (not cs)

2. open esp, choose one esp as active file (merged esp), choose all esps that you need to merge

3. after the esp loading done... go to menu --> File --> Tools --> Combine Loaded Plugin

done...

merging mod is very simple

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Ah perfect, thank you.

Another issue:
I want to run Vampire Revolution.

But!

Once ingame it starts to annoy me with this error message:

"VR notinitialized.

Please exit game and check your correctly installed OBSE and AddActorValues.

Ensure you're OBSEloader.exe."

 

Upon starting the game with OBSE, I go into my task manager, only to see... what I am NOT seeing: OBSELoader is not running.

It seems to shut down once the game runs, for some reason.

 

Now, this should not be, correct?

 

I have no clue why OBSE closes down once the game has fired up, MWSE does not do this, so why does OBSE?

Makes no sense to me.

 

Now, how can I overcome this annoyance, as I need OBSE for a few mods...

 

Thank you in advance:

Klip.

 

ADDENDUM:

CSE is not working, most likely because of OBSE not working either....?

Edited by Klipperken
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ugh... this is my weak point troubleshooting... I hope there is someone that can add some more deduction & solution

but here my answer

 

always start the game with obse_loader.exe

not Oblivion.exe

not OblivionLauncher.exe

not via OblivionModManager.exe

if you using Mod Organizer make sure you run obse_loader.exe

NOTE : I don't know how Oblvion steam version can run obse but there is a way... try googling it~

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Excuse me, Sir, but you missed: "Upon starting the game with OBSE", indicating I use this to boot the game up.

However, it seems to be closing directly after the game has fired up...

 

It also seems to refuse to work with the CSE program.

Which does not work.

 

Question, with what command do I fire CSE up?

I have a CSE Launcher Bat, which points to OBSE_Loader.EXE with 2 sub-commands, it fires up OBSE, but this dies as fast as it began...

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I must be doing something wrong...

Open OBE as Admin.

Select all wanted mod esps, no active plug-in selected.

Change needed stuff (like some weapons having idiot high damage).

Save to new ESM.

 

Put copy of clean install back, copy all data from mods except their ESP.

Run OBSE... crash.

 

When I activated the ESM, it told me: "Master Files Required" with all the ESPS I have merged.

What have I done wrong?

 

Thank you.

Klip

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The mod you merged may need their own master or some other mod as master. Have you checked 'mod dependency' before merging? I'm sure you can see 'Master List' by OBMM or Wrye Bash or TES4Edit. Some tools, like TES4Gecko, can edit master list of the plugin.

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