3aq Posted March 22, 2018 Share Posted March 22, 2018 So I'm in the process of attaching an item which increases critical % and dmg,. However upon using it in live action, it is clear from the damage I am dealing that nothing changed. I set everything up so that it'll show at first strike, yet it isn't showing up.. Assistance is appreciated, thanks. Link to comment Share on other sites More sharing options...
Evangela Posted March 22, 2018 Share Posted March 22, 2018 (edited) Looks like you're checking for the wrong race, the player is not the DefaultRace, they are whatever race they picked. All that's needed is that the condition checks if the player is a werewolf. So for Perk Owner tab: Make sure the perk is on the player first!GetIsRace [ WerewolfBeastRace ] == 1.00 It should kick in, everytime the player changes to a werewolf. Also use Set Value instead of Multiply Value for Calculate My Critical Hit Chance. I'm not sure why, but Bethesda has used that for all their Critical Hit Chance entries, and I followed suit in my Bow Perk mod. Edited March 22, 2018 by Rasikko Link to comment Share on other sites More sharing options...
3aq Posted March 22, 2018 Author Share Posted March 22, 2018 (edited) EDIT NOTE: Also, I referenced the ring of bloodlust from dragonborn and it used the multiply value.. so I figure it should be safe. I managed to fix my problem however I'll keep what you said in mind. the issue lies in a different area. I forgot to put a true boolean in the object magnitude associated with the magic effect. a tad off topic, I am aiming for a ring that gives buff via conditions so pc or even followers can benefit from wearing it both in human as well as shapeshifted. :smile: Edited March 22, 2018 by 3aq Link to comment Share on other sites More sharing options...
Evangela Posted March 23, 2018 Share Posted March 23, 2018 Yeah I saw that about the ring of bloodlust(which was much later after I made my post). I don't think there's anything bad about using it, I just tend to follow what beth does because there's usually an underlying reason why they did it. Anyhow, good luck. :) Link to comment Share on other sites More sharing options...
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