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Scaling Spells (Daggerfall Style)


Kolagon

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  • 2 months later...

So basically, you want a mod that changes the magnitude/duration/area/cost of all spells from static variables to ones calculated based on the player's level, whether it be character, attribute, or the respective skill of the school of magic.

 

The closest I have ever seen attempted was this mod: https://www.nexusmods.com/oblivion/mods/44883

 

Other than that, I don't know how hard it could be. Should be possible to create a script that modifies spell variables based on whatever value the PC reaches.

 

Edit: Just remembered this existed: https://www.nexusmods.com/oblivion/mods/23062. Might be what you are looking for?

Edited by DubbaD
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  • 3 weeks later...

I recently needed to do similar to what you asked for Kolagon.
In going over what you asked I ended up doing a prototype.
It may not be what you want but I decided to publish it anyway as Spell Press.

The engine does not level each spell settings, LeveledSpell lists are for that - I'm guessing you know this.
There is no need to increase each list quantity to 100, even 20 is overkill.
All I've done is add around 6 spells per type then overhaul associated lists.
The leveling results are mostly 1, 5, 10 and every 10 to 90+.

There are pros and cons which I've listed on the page and a Sticky post.

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I recently needed to do similar to what you asked for Kolagon.

In going over what you asked I ended up doing a prototype.

It may not be what you want but I decided to publish it anyway as Spell Press.

The engine does not level each spell settings, LeveledSpell lists are for that - I'm guessing you know this.

There is no need to increase each list quantity to 100, even 20 is overkill.

All I've done is add around 6 spells per type then overhaul associated lists.

The leveling results are mostly 1, 5, 10 and every 10 to 90+.

 

There are pros and cons which I've listed on the page and a Sticky post.

Understandable. So far, the only mods that came closest to what I wanted would be Quest Reward Leveler and Automatic Spell Learning. The first mod only upgrades leveled rewards while the second only gives you new spells when you reach certain skill levels of 0 - 50, but not above. If the two could be fused so that every five levels, the spell is replaced with something stronger.

Edited by Kolagon
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