Chashan Posted March 24, 2018 Share Posted March 24, 2018 Hallo everyone, A short while ago, I gave another playthrough of ME2 a shot after I found this method to disable corpse-cleanup there, by way of adding the +Bindings-line - minus the +-sign - to the bottom of the [sFXGame.SFXGameModeBase] section within Coalesced.ini and, as after any edit, run ME2inifixer.exe: https://gamefaqs.gamespot.com/boards/944906-mass-effect-2/56575268 "[sFXGame.SFXGameModeBase]+Bindings=( Name="F11", Command="ontap 0.22 set BioPawn m_bCanCleanupCorpse false | set BioPawn m_bCanCleanupCorpse true",Control=False,Shift=False,Alt=False )this is the code to get corpses to stay. its key binded, though. the positive is that if ur computer cant handle it, u press F11 to get any new corpses to disappear as normal and if u load ur game, all other corpses will be gone (i believe is what the info said). again, the + sign seems to just be there to tell the mod manager to add this line of code in the gamemodebase section of the ini." (Works like a charm after pressing F11 in ME2 main menu after booting up the game, as I found.) Now, regarding ME3 I have as yet found nothing concrete as to how one would go about disabling the corpse-cleanup there, which does wonders for the atmosphere in both ME1 and ME2. Only hit that comes up is this here on the largely deserted ME3 Explorer-boards: https://www.tapatalk.com/groups/me3explorer/dead-bodies-stay-in-mass-effect-3-t2459.html As user Femshep writes there: "You would need to increase the time off-street before the game cleans it up, which iirc defaults to 5 frames. There's also maxdeadbodies I think which is part of biopawn (editable on metweaks modmaker as a dynamic mixin). I don't remember where the cleanup variable is, but I have seen it." Would someone have an idea where said variable is to be found, or if a similar solution as that for ME2 above is feasible? Link to comment Share on other sites More sharing options...
Mgamerz Posted May 17, 2018 Share Posted May 17, 2018 For future reference, based on my research on this, this has been moved into native code in the executable and is not configurable by the end user. There are some leftover pieces of data in the ini's but they don't do anything. Link to comment Share on other sites More sharing options...
bedhead Posted June 19, 2019 Share Posted June 19, 2019 (edited) Chashan - is this still working for you in ME2? Edited June 19, 2019 by bedhead Link to comment Share on other sites More sharing options...
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