Jump to content

the fifth element weapon


azazel0218

Recommended Posts

The question is where should that weapon be settled from the damage? Should one of its rocked do the same, more or less damaged than a rocket launcher, same for cryo, flamethrower, injector and whatever kind of rifle it supposed to use. My suggestion would be to put it far below the damage of every single weapon that uses the same ammo, otherwise, you never would have to aquire any other weapon anymore. Wich would be pretty boring, no?

 

But then again.. one doesnt have to install the mod so.. uhm so i dont care :P

Link to comment
Share on other sites

it might be possible to make

via 'hidden nested containers' per receiver.

replacing the melee-bash, with an 'over-menu'...

hold for 1 second continuous, then tap to switch to the 'muzzle/hidden container ref'.

which alters the 'weapon mode' (much like the Muzzle Affixment and bayonet mod).

 

that would allow you to have the net, the dart, the rocket, etc.

if it weighed 55lbs, and was fragile,

on survival, it still wouldn't replace completely each of the others.

 

 

 

the bullet-replay feature is the trickiest one for me;

I don't know how to get that to function properly in VATS.

once 'marked', the attacks all 'home-in' on the target...

 

I mean, I have a semi-functional understanding in ARMAFallout and CSGO how that might work,

and, use 2D-3D decal appliques to make the 3Sphere for that flightpath...

but, I still don't know fully how 'ballistics' in Fallout CREATION function well enough to try that part

 

 

Link to comment
Share on other sites

  • 1 year later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...