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New item will not fall


Pelgar

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I've created a new player bedroll by copying the OutfitLucasSimms (Sheriffs Duster) and changing the World Model. I used armor because I want it to appear in the Apparel inventory tab with Willow and Windy's special use items.

I changed the form ID, Name, Weight, Value... I have Backpack selected in the Biped Objects list, removed Biped Model (both male and female) and set World Model to nv_bedroll_caesar_rol.nif which I extracted with FOMM.

I placed a new bedroll at the 188, loaded the game, picked it up and all is well except when I drop it from inventory. It just floats in the air, does not fall to the ground. I can't grab and drag it around either.

 

Hopefully some kind person will come along and tell me where I went wrong.

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I've created a new player bedroll by copying the OutfitLucasSimms (Sheriffs Duster) and changing the World Model. I used armor because I want it to appear in the Apparel inventory tab with Willow and Windy's special use items.

I changed the form ID, Name, Weight, Value... I have Backpack selected in the Biped Objects list, removed Biped Model (both male and female) and set World Model to nv_bedroll_caesar_rol.nif which I extracted with FOMM.

I placed a new bedroll at the 188, loaded the game, picked it up and all is well except when I drop it from inventory. It just floats in the air, does not fall to the ground. I can't grab and drag it around either.

 

Hopefully some kind person will come along and tell me where I went wrong.

 

The bedroll is a static.nif and, will not fall because it doesn't have havok physics. Give me a few and, I'll whip up a havok friendly version.

 

chuck

 

 

 

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Wow! Thanks Chuck.

I had no idea that there's physics properties in the model itself. I hadn't really planned on getting into modeling and textures but guess I'll have to for even the simple stuff, like this.

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Wow! Thanks Chuck.

I had no idea that there's physics properties in the model itself. I hadn't really planned on getting into modeling and textures but guess I'll have to for even the simple stuff, like this.

 

Try this model bedroll_Hav

 

Ya this is something I had issues with myself and, had to figure out how to give models proper havok physics, it's really easy once you know how to do it. This took me under two minutes to do, most of the time was used when I was opening and, saving the file. http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif

 

chuck

 

 

 

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