Kuroukira Posted April 19, 2012 Share Posted April 19, 2012 (edited) Ahn, I think this is a very simple question.This is my first topic so i'm not really sure if this is the right place to post it.But anyways, i'm having a hard time trying to apply new textures to some items.What I mean is, I got new rings which I want to change the textures, but for now using skyrim meshes.Planning to add a Golden Ruby Ring first for training, since there's none, and later I'll try Armor like rings, Dwarven, Orcish, Elven, Glass, and so on...I just need a start...So if anyone kind enough could send me to the right direction, that would be greatly appreciated!I already tried Nifscope by my own but no success... Edited April 19, 2012 by Kuroukira Link to comment Share on other sites More sharing options...
ghosu Posted April 19, 2012 Share Posted April 19, 2012 (edited) There are several ways... Texture paths in NifSkope:http://666kb.com/i/c32yrtjd2vyxykl0k.jpg So you copied the CK forms to make the item standalone and want it to have new textures? Then you can use a TEXTURESET, this form redirects the texture paths so you can use the original meshes with new textures. You just need your new textures as .dds and CK work, no Nifskope necessary.Just feed the search form with TEXTURESET, there are several threads around. Edited April 19, 2012 by ghosu Link to comment Share on other sites More sharing options...
Kuroukira Posted April 19, 2012 Author Share Posted April 19, 2012 Man, thanks a lot, but now I realize this is far more complicated than I thought it would be o_OI found that path in Nifscope and all but, the thing is, I don't have the dds files to make my first try on texturing [is that right?] but i got the nif files from another mod, and texture path it shows on Nifscope doesn't exist in the Skyrim Texture folder [i was hoping i could change the path and make it a copy with another name]Oh gosh it's so complicatedAnd I don't understand boogers about itWhat does CK stands for??I'll try the Textureset you wrote aboutYou see, what i'm really trying to do is to pick an original meshe like SILVER RUBY RING and retexture it to make a GOLDEN RUBY RING, but i don't want to just retex, I want to make it standalone.I also got a DDS file of an armor [The Elven one] textured to look as a Black blueish Elven armor, so all I need is to change the Original meshe, make a standalone version of it and path it to my Black/Blue texture, I just want a Recolor but standalone... And again thank you! Link to comment Share on other sites More sharing options...
ghosu Posted April 19, 2012 Share Posted April 19, 2012 (edited) CK = Creation Kit Texturesets are easier to set up so yes, you might check the board for tutorials...i'm pretty sure i know how to do it (in fact you have to copy or create a set, change texture paths and apply it to your nif model in the nameAA form) but check out someone else's tutorial 'cause i never used it myself. To make your retextured standalone armor...i explained it several times but i guess it's faster to type the whole thing once more instead of searching my postings sooo (i explain the method using NifSkope, not a textureset): Of course you'll need the creation kit and FO3ArchiveUtility, NifSkope (i use version 1.1.0-rc4) - download links in my signature tutorial - FO3AU is explained in part 3 btw. 1. Extract the original Elven Armor using FO3AU - located in the Skyrim-meshes.bsa (...meshes\armor\elven\ m or f) - there are several parts like light/heavy armor/cuirass, boots, helmet, gloves...so you have to check out in NifSkope if you've got the right one...i take the normal cuirass for my example so you need 1stpersoncuirass_0 and _1 , cuirass_0 and _1. 2. After extraction copy all these nif files to your new own folder : Skyrim\data\meshes\armor\NEW\ and rename them if you want, like NEW_0.nif , 1stpersonNEW.nif and so on - 4 nif files. 3. You mentioned that you've already got a recolored texture,guess you only have the NAME.dds - that's ok the other maps (NAME_n and NAME_m) are not responsible for color but 3D details and reflection and so on - we will just use the original ones. So take your dds file and save it to a new folder like Skyrim\data\textures\armor\NEW\new.dds 4. Open each nif file, change to the texture paths (old screenshot) and change the first line that points do the NAME.dds file, enter the path of your new texture (textures\armor\NEW\new.dds) - edit all 4 nif files. 5. Open the creation kit, there are 4 forms for each armor (part), we will copy and edit them for our standalone armor. I'm not on my desktop atm so i hope i hit the right names. Open Skyrim.esm and search and open/edit these forms: ElvenCuirassAA => set ID to NEWAA, change all nif paths you see to your opposite parts (should be 4 paths), press OK and YES when he asks you to create a new form. This form contains all item values and the world model path (i tell you how to change that when you finished your job - in fact you have to extract the world model that is linked in this form, change the texture as well.) ArmorElvenCuirass => set ID to ArmorNEW, pick a new name and you can change values like armor rating, price, weight if you want. In the middle bottom area is a window that says MODELS with an ElvenCuirassAA entry, delete it, rightclick the box, NEW and enter your NEWAA, press ok and yes. This form contains the paths to your armor.RecipeArmorElvenCuirass => set ID to RecipeArmorNEW, change item list if you want, in the CREATED OBJECT box search and enter your armor, ArmorNEW, ok and yes. This form makes it craftable. TemperArmorElvenCuirass => set ID to TemperArmorNEW, change item list if you want, in the CREATED OBJECT box search and enter your armor, ArmorNEW, ok and yes. This form makes it improveable. That's it, save the whole thing as NEW.esp and play the game...you can craft it now, Elven Armor.Yes, that looks hard to do, especially for a beginner so you might have some problems with your first attempts but in the end it should work :D Most other items work quite similar, weapons have other form names in the CK like NAME, 1stpersonNAME, recipeweaponNAME, temperweaponNAME...but it's not so hard to adjust the whole process and reverse engineer these forms - you just have to change all paths to your new files. This is the last time i type the whole think, next time i lilnk to this thread or make an own tutorial :D greetings Edited April 19, 2012 by ghosu Link to comment Share on other sites More sharing options...
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