KakouZ Posted March 29, 2018 Share Posted March 29, 2018 Hey guys i just began modding FO4 today,(i mean making a mod, i've moded my game a long time ago otherwise) and after following a few tutorials, i made my own molerat companion, everything seems to work fine exept for a few things i cant seem to get right : -Companion won't fight: He doesnt really run either, he just maintains himself at a precise distance (runs backwards if i get the enemy closer, not sure if it follows when it moves away but probably)-Cant get voices for either player or companion (Extracted files with BAE, converted/deconverted with lazy audio, all put in the right folders in Data) So far i've tried messing arround with factions and ai packages but i really dont know much of this stuff so if anyone has any ideas, would be great ! :smile: The companion itself has custom race, skin, sandbox ect... all created by duplicating existing files and renaming then making the changes i needed. Thanks for any help in advance ! Link to comment Share on other sites More sharing options...
KakouZ Posted March 30, 2018 Author Share Posted March 30, 2018 Bump :) Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted March 30, 2018 Share Posted March 30, 2018 WHat do your AI data and Ai Package tabs look like now? Edit: Stats maybe too, as could be a âthis thing is way too strong fir me to fight itâ. Link to comment Share on other sites More sharing options...
KakouZ Posted March 30, 2018 Author Share Posted March 30, 2018 (edited) Here they are https://ibb.co/gjG3N7https://ibb.co/dcXM9n (i also recently tried deactivating all my mods to go ingame and test, it's a lot faster but didnt change the problem) Thanks for the anser :smile: EDIT: Found out something weird, i went to the AttackData Tab in the actor's window (MM_molemeat) and changed "override data from graph" from"MM_moleratRace"(mine) to "MoleratRace"and the problem was the same exept for a few details: The range at wich the rat tries to stay seems to be 3 times as big, and it tried to burry itself once and only got out once the fight was over, instead of trying to go for an ambush or smoething. So maybe that could be it ?Putting dat screenshot out there, you never know :smile:https://ibb.co/jqzkn7 Also, ordering directly to attack enemies make him go towards them for a second or two and then going back to running (it feels like it would attack but doesnt "have" any attack available or that something in the attacks doesnt quite work :/) Edited March 30, 2018 by KakouZ Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted March 30, 2018 Share Posted March 30, 2018 COuld try upping it to Very Aggresive and Foolhardy, just to see if you haven't already tried.Might check the Stats tab if it's just to low to *want* to fight anything (regardless of the AI Data tab settings).And I don't remember exactly how necessary this is, but can try it:http://www.ledgeoftech.com/wp-content/uploads/2018/03/CaptureLalala.jpg Link to comment Share on other sites More sharing options...
KakouZ Posted March 30, 2018 Author Share Posted March 30, 2018 (edited) Just tried that and it didnt work (but he doesnt run automatically anymore, he stands arround until i give him the order, THEN he runs to a safe distance) i'm thinking it might have something to do with the way Molerats burry themselves and then pop back up, maybe he's trying to do that, but since it's custom i didnt give him the proper AI or assets to do so ? Thanks for your help :smile: EDIT: after testing a little more, i did find weird stuff tho, after changing the MasterPackageList thing, the rat still runs as said before, but when ordered directly to attack something it just starts walking away, following the road (my guess is it was going home to sanctuary but didnt have the patience to follow his slow walking that long) Edited March 30, 2018 by KakouZ Link to comment Share on other sites More sharing options...
Deleted40542685User Posted March 30, 2018 Share Posted March 30, 2018 (edited) https://youtu.be/YdXGlzjV3Jo is this what you want? is so I'll give you the esp to work with. you might want to turn down the agro a bit. Edited March 30, 2018 by Guest Link to comment Share on other sites More sharing options...
KakouZ Posted March 30, 2018 Author Share Posted March 30, 2018 Well i just want to make a molerat compannion first (i'm thinking i'll start over i must have missed a detail somewhere it will take forever to find it) but i'd be glad to see how you did it (also getting it to go underground looks awesome) Thanks for the help ^^ (PS : dont hesitate to PM me for the esp <3) Link to comment Share on other sites More sharing options...
kitcat81 Posted March 31, 2018 Share Posted March 31, 2018 Make sure your molerat has all the stats as some existing molerat in the CK. When duplicating actors in the CK, some certain stats just dissapear from the list. I had a similar problem with feral dogs. The problem was that UnarmedDamage stat was lost after duplicating and they don't fight unless they have this stat. Molerats also need UnarmedDamage stat in order to fight. So I'd check if your molerat has it. Link to comment Share on other sites More sharing options...
Deleted40542685User Posted March 31, 2018 Share Posted March 31, 2018 Well i just want to make a molerat compannion first (i'm thinking i'll start over i must have missed a detail somewhere it will take forever to find it) but i'd be glad to see how you did it (also getting it to go underground looks awesome) Thanks for the help ^^ (PS : dont hesitate to PM me for the esp <3)Well, I found out I have no idea how to get a esp, to or from you? Link to comment Share on other sites More sharing options...
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