porroone Posted April 20, 2012 Share Posted April 20, 2012 Hello everyone, I have been working on a mod for a while that lets you fly playing some cool animations, it took me time and a lot of learning but finally I have something decent to show off, here is what I have so far:http://www.youtube.com/watch?v=D3c4h5aWo2c&feature=player_embeddedI'll explain how this work, since im in need of some help:First off I made a script to handle the flying, that was the easy part, and with the help of some friends I perfected it, there is still some problems but with the release of skse they will be easily solved. Then came the hard part, I spent like a month studying and trying to modify the behavior file to include my own animations to handle the flying, waste of time, so I decided to take another approach, to create a sub-race and a copy of the character's behavior, so from scripting I switch the race to my custom race, with my custom behavior (note that the sub-races are one for each race, so custom races wont work properly with this mod), after that I went to the animation's tab in the ck, added a new sibling (my custom behavior file) and started adding the Actions to the graph, which works as seen in the video, problem is im missing either some action or animation, as seen in the video the character sometimes gets stuck in the T position, which means it couldnt find the right animation in the graph, I was hoping somebody could tell me what am I missing, here is a picture of my graph right now, currently is missing ActionFall, but dont take it into consideration, already tried it and it doesnt work:http://s13.postimage.org/8mj5sn9uv/currentgraph.jpgIm so close of getting this to work, so I would really appreciate any help. Link to comment Share on other sites More sharing options...
Keldis Posted April 20, 2012 Share Posted April 20, 2012 Nice made, cant help you here but im bumping this because im looking forward to see any replys on here. Link to comment Share on other sites More sharing options...
guffeh Posted April 20, 2012 Share Posted April 20, 2012 You know that feeling when you see something really cool and you think to yourself, "Man I've got to have that." This is one of those things. I'm completely useless in terms of helping you, but I thought you should know how awesome your progress is. A lot of people are looking forward to a good flying mod, and this may just be it. Good luck getting the help you need. Link to comment Share on other sites More sharing options...
hughpower Posted April 21, 2012 Share Posted April 21, 2012 Could you release it anyway please? Link to comment Share on other sites More sharing options...
porroone Posted April 21, 2012 Author Share Posted April 21, 2012 Yes I belive i'll end doing that, sounds like the best way for people to help me. Link to comment Share on other sites More sharing options...
theru Posted April 21, 2012 Share Posted April 21, 2012 couldt u force by script to play another animation like actionland, or ,dunno, maybe take a look on swim action to see how its setup, it has to be some part in middle to make it smooth, the t pose has happen me a lot when dealing with behaviors and it often happens when u send event to graph and it isnt there. or something isnt correct setup or missing something. Link to comment Share on other sites More sharing options...
porroone Posted April 21, 2012 Author Share Posted April 21, 2012 I tried both, to play them from script and from graph, both failed, here I have a copy of the script playing animations: Scriptname __PlyFly extends activeMagicEffect Armor property RingFF auto Actor property Player auto import utility import form import game import debug import ObjectReference import Math perk property NoFallDmg auto Action property JumpS auto race DefaultRace race[] property FlyableRace auto race[] property NormalRace auto GlobalVariable property DirF auto GlobalVariable property DirB Auto GlobalVariable property DirR auto GlobalVariable property DirL Auto idle property idleplayer auto float bearing float elevation float speed float posx float posy float posz int i Event OnEffectStart(Actor Player, Actor Caster) Player = GetPlayer() DefaultRace = Player.GetRace() CheckRace() SetIniFloat("fInAirFallingCharGravityMult:Havok",0) if Player.IsEquipped(RingFF) while Player.IsEquipped(RingFF) Fly() endWhile endIf endEvent function CheckRace() While i < 9 if DefaultRace == NormalRace[i] Player.SetRace(FlyableRace[i]) endif i += 1 endWhile endFunction function Fly() posx = Player.GetPositionX() posy = Player.GetPositionY() bearing = Player.GetAngleZ() elevation = Player.GetAngleX() posz = Player.GetPositionZ() if Player.IsSprinting() && DirF.GetValueInt() == 1 speed = 3000 sendAnimationEvent(Player,"SprintStart") posx += sin(bearing)*speed posy += cos(bearing)*speed posz -= sin(elevation)*speed Player.TranslateTo(posx,posy,posz,bearing,0,elevation,speed,1) else speed = 1000 sendAnimationEvent(Player,"sprintStop") endIf if DirF.GetValueInt() == 1 && DirB.GetValueInt() == 0 && DirL.GetValueInt() == 0 && DirR.GetValueInt() == 0 sendAnimationEvent(Player,"blendMoveStop") posx += sin(bearing)*speed posy += cos(bearing)*speed posz -= sin(elevation)*speed Player.TranslateTo(posx,posy,posz,bearing,0,elevation,speed,1) endif if DirF.GetValueInt() == 0 && DirB.GetValueInt() == 1 && DirL.GetValueInt() == 0 && DirR.GetValueInt() == 0 sendAnimationEvent(Player,"moveStart") speed = 600 posx -= sin(bearing)*speed posy -= cos(bearing)*speed posz += sin(elevation)*speed Player.TranslateTo(posx,posy,posz,bearing,0,elevation,speed,1) endif if DirF.GetValueInt() == 0 && DirB.GetValueInt() == 0 && DirL.GetValueInt() == 1 && DirR.GetValueInt() == 0 sendAnimationEvent(Player,"moveStart") speed = 600 posx += sin(bearing - 90)*speed posy += cos(bearing - 90)*speed posz -= sin(elevation)*speed Player.TranslateTo(posx,posy,posz,bearing,0,elevation,speed,1) endif if DirF.GetValueInt() == 0 && DirB.GetValueInt() == 0 && DirL.GetValueInt() == 0 && DirR.GetValueInt() == 1 sendAnimationEvent(Player,"moveStart") speed = 600 posx += sin(bearing + 90)*speed posy += cos(bearing + 90)*speed posz -= sin(elevation)*speed Player.TranslateTo(posx,posy,posz,bearing,0,elevation,speed,1) endif if DirF.GetValueInt() == 0 && DirB.GetValueInt() == 0 && DirL.GetValueInt() == 0 && DirR.GetValueInt() == 0 && !Player.IsSprinting() if Speed > 0 debug.Notification(Speed) Speed -= 1 Player.TranslateTo(posx,posy,posz,bearing,0,elevation,speed,1) if Player.IsRunning() sendAnimationEvent(Player,"moveStart") elseif Player.IsSprinting() sendAnimationEvent(Player,"sprintStart") endIf else Player.StopTranslation() sendAnimationEvent(Player,"moveStop") sendAnimationEvent(Player,"IdlePlayer") Speed = 0 endIf endIf endFunction Event OnEffectFinish(Actor Player, Actor Caster) Player.StopTranslation() SetIniFloat("fInAirFallingCharGravityMult:Havok",1.35) Player.SetRace(DefaultRace) endEvent I have tried a lot of things already and nothing seems to work :/, there is one event tho that seems that did something, I still get the T animation but for like half a second now, the 00nextclip, Its one of the things I didnt take into consideration cause it was on the LOOSE tab. Link to comment Share on other sites More sharing options...
porroone Posted April 22, 2012 Author Share Posted April 22, 2012 This is so f***ing unreliable, I have no idea on what to do anymore, the error seems to be related to the render time (GOD f***ing KNOWS WHY), so im starting to belive its not a problem I could easy fix by just creating a new behavior, cause maybe, and its a big maybe, the problem comes while creating a new behavior graph inside an ESP, it takes preference to render first, and then play the animations, its really the only explanation I can think of, since in my laptop with lower graphics, it barely happens, when in my pc, with ugrids to 11, enb and everything at ultra it gets stuck several times. Link to comment Share on other sites More sharing options...
Turtlicious Posted April 22, 2012 Share Posted April 22, 2012 I have a theory (maybe) I'm not a modder, not in the slightest, so I might be completely retarded, but I had this Vertibird mod for Fallout, and I got the same kind of errors, so I lowered my Graphics and it started working. (again, possibly I'm a retard) but maybe give it a shot. Link to comment Share on other sites More sharing options...
DaisukeJP Posted April 22, 2012 Share Posted April 22, 2012 wow this is awesome, I really hope u can figure this thing out.. or someone else that can help ya :D i'll definitely endorse it once i get it =P Link to comment Share on other sites More sharing options...
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