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Invalid TES File?


OneTrueForky

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So, I had been making a mod for a dear friend of mine, who deploys for Afghanistan in June. But that's not the point.

 

The mod was going great, only had a couple lines of Dialogue to do and then do the NavMesh (I find it a pain in my butt, so I save it for last).

 

However, this morning when I go to load up the G.E.C.K. it looked me straight in the eye, said "<<MOD NAME>> is no longer a valid TES file." What? How? I had loaded it multiple times to work on it just the night before, and now all of a sudden it's telling me that I can't work on it anymore.

 

I've had the same problem with a Skyrim mod I was working on. The weird part being, that all I did was make a nifty little chest in the middle of the woods with four arrows in it, just to see if almost everything was the same (spoiler, it was).

 

So my question is, is there anything I could have done to muck up something in the file? And is there any way to recover it, or is the 40 + hours of work now all for naught?

 

-OneTrueForky-

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Open it up with FO3Edit http://fallout3.nexusmods.com/mods/637

Right-click on your plugin, then 'check for errors' and see what the output is.

It comes up with a "Error: unknown record type GIF8", and doesn't load the file in question. I don't know what could have caused a "GIF8" file to be in there, because I don't even know what a "GIF8" file is.

 

-OneTrueForky-

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Look under \Data\Backup then. If you've been working on the file through several sessions, there should be some backups.

Personally I copy the plugin I'm working on, to a backup folder in my-documents frequently, and rename it. I never overwrite a backup either.

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Open it up with FO3Edit http://fallout3.nexusmods.com/mods/637

Right-click on your plugin, then 'check for errors' and see what the output is.

It comes up with a "Error: unknown record type GIF8", and doesn't load the file in question. I don't know what could have caused a "GIF8" file to be in there, because I don't even know what a "GIF8" file is.

 

-OneTrueForky-

 

I'm OCD about this after the GECK cost me about 12 hours too. I make constant 'verions' copies of my ESP, usually after I hit some 'core' point where I'm going to start on a new tasks or just in the morning (like now) before I get started.

 

Like...

 

WorldspaceDone.ESP

HeightmapDone.ESP

 

 

etc.. make a new folder, name them whatever and never delete them, lol

 

This is the 'only' fix I know of for avoiding corruption, that can cost you immense amounts of time..

Edited by Overcast73
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