yakalrad Posted April 3, 2018 Share Posted April 3, 2018 For the first time ever, out of all the hours I have put in and the many play throughs I have done, both vanilla and modded, I recently got this bug. From what I understand, this bug with robot provisioners resetting to base parts is a vanilla bug that people have been reporting since Automatron released. I have never once seen it though, until last week that is. Every time I do Automatron, I always complete the DLC before I ever start building robots and assigning them to supply lines (other than modding Jezebel and Ada as required for progression thru the story). I recently read a theory that avoiding building any robots (other than Jezebel and Ada) until after you finish the DLC might prevent this bug from appearing. It seemed to hold some weight, until my current game, in which I once again completed the DLC before building robot provisioners. Yet, the bug finally reared its ugly head. So now I have a new theory. In every single one of my previous games, I have always built a robot workbench in each individual settlement, in which I then construct a robot, who is then automatically assigned as a settler to the settlement it is built in. Only then do I assign that robot to a supply line. The ONE thing I did differently in my current game is instead of building a robot workbench in every settlement like I normally do, I only built them in a couple of settlements and then MOVED the robots to other settlements where I then went and assigned them to a supply line. It is these robots that I moved that seem to be the only ones reverting to base parts. Does anyone definitively know why this bug happens? Link to comment Share on other sites More sharing options...
zetabyte27 Posted January 9, 2020 Share Posted January 9, 2020 Very late reply but no. My bot is a provisioner from its settlement of origin and it still magically changed race from a f*#@ing Sentry Bot to a f*#@ing stripper Protectron. f*#@ Bethesda. My only motherf*#@ing respite from my reality is a colossal f*#@up of a code. Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 9, 2020 Share Posted January 9, 2020 (edited) That sucks, I'm sorry to hear about that Zetabyte. :sad:There's a mod on butthesda.net [edit ] Bethesda.net [/Edit] called either Unified Settlement Objects or Unlocked Settlement Objects (UCO) that will allow you to spawn protectron guards, assaultron guards, and sentrybot guards, seperate from the robot workstation. They don't count against the settler limit, but do count against the settlement build limit. Tho, these sadly are not upgradable in the robot workbench, AFAIK.I dunno if that might help you recover or not, but thought I'd mention it. :smile: Edited January 9, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
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