Jump to content

New at modding - How to access data


yojeff

Recommended Posts

I want to make a mod showing the position of skill books. I downloaded the BobbleHead quest and I am playing around with the GECK.

 

- Is there a way to see only the info from a single mod? When I set the BobbleHead as Active File, it loads the entire Fallout 3 info. I know that I can do a search on "BobbleHead" to fnd the info, but it would be easier to browse only the mod by itself.

 

- Is there a way to access the info in the Fallout.esm file by text (xml, or something else) in order to easily get the relevant data?

 

Thanks!

 

JF

 

Edit : And what is the white "mark" (the origin point to the left). What is it called in the Geck?

 

https://imgur.com/a/KtIrE

Edited by yojeff
Link to comment
Share on other sites

You can browse the mod (or at least what's in the mod) by using the Details tab (next to Set As Active File) which lists what's in the highlighted mod (not the active mod). Or you can open the mod in FO3Edit and look through it. Neither method is like looking at a spreadsheet.

 

I'm not aware of any tool that reads Fallout.esm to any text file etc. You can use FOMM to look at and extract the contents of the various bsa files.

 

I've looked at your picture and assume you mean the white mark on the far left (not sure what you mean by 'origin point'? No idea. Maybe a better picture would help.

Edited by blackrat99
Link to comment
Share on other sites

Thanks for the reply.

 

I'll look over the tutorials at the Geck wiki.

 

The cross is a light source, I had not realized that you could click in the render window to get info and move things around.

 

Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...