Gh0ztsa Posted April 21, 2012 Share Posted April 21, 2012 Hi allI have been trying to make a custom NPC to live in my house mod and do cleaning and give players the option to take food or wine from her inventory like a merchant/bartender or like the NPC who gives you a room in an Inn. I created an NPC (had to give it an actor base because her head skin color was darker than the rest of her body) and I added a new faction, a copy of VendorMerchant. I added a chest that has LlistFood.. and LlistDrink.. and under the vendor tab in the faction options, I ticked vendor, did all the things I should have done, referenced the chest. I basically followed this tutorial http://www.creationkit.com/Creating_a_Merchant. However I wanted my NPC to stand at the bar for her given hours to offer food and wine etc so I checked out the Bannered Mare cell and saw that the InnKeeper there had an Xmarkerheading so she doesn't move i'm guessing. So then I edited the package of my NPC and set the location to the Xmarkerheading I placed behind the bar and I also referenced the Xmarkerheading to my NPC. Now when I test it in game my NPC will eat and sleep but when she must be acting as a bartender/merchant she doesn't.Can anyone please help me out as I am new at making NPCs. Thanks in advance. Link to comment Share on other sites More sharing options...
Tsewe Posted May 3, 2012 Share Posted May 3, 2012 what i do with merchants is create a CounterLeanMarker or any other thing like that, and in your Working Package, you select "sit" (instead of sandbox or other stuff) and select your reference, in that case the new CounterLean Marker you just added.Then of course you set the schedule (which should be the exact same hours as the Vendor faction is active) of that same package.Just try it out to see if it works (instead of the marker) Link to comment Share on other sites More sharing options...
tetradite Posted May 3, 2012 Share Posted May 3, 2012 It sounds like you've maybe got your factions wrong to me, but I'm not sure. You need TWO factions it sounds like you only have one? Apologies if you have done any/all of this, just gonna throw out a lot of my own mistakes learned from and hpoe something helps :) - One is JobMerchantFaction. Not a copy of it, and don't change it at all, just give it to your NPC.- The other is the 'services' faction for your merchant, this is the one to make yourself that references the merchant container (reference the container where it says "merchant container" and use "near self" for "location" ("near self" seems to be the least buggy option if you're having trouble).- Check the "Vendor Buy/Sell list" on the services faction matches the kind of items you want them to sell (e.g you probably want VendorItemsInnkeeper) Generally some tips/advice: - Always use a copy of a similar existing merchant container as the base for yours (it just seems to work better aside from giving you a good basic stock to start)- If your merchant is a general trader/pawnbroker you seem to need to tick "not sell/buy" in their services faction, but not for any other kind of trader (don't know why but that's the only way I get it to work)- What voice does your NPC have? Not every voice has the right dialog for trading everything and this can break things too. Link to comment Share on other sites More sharing options...
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