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Massive Physics Bug in Whiterun


wishbone346

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So every time I enter Whiterun weird things begin happening involving the physics. Objects in the stalls will be thrown around everywhere, and in one case they began being pulled toward the inn very slowly in a very creepy fashion. The objects behind Jorvaskar also tend to fall through the tables leaving some on the tables in a frozen state such as apples remaining in the shape of the bowl they were in which has since fallen through the table to the floor. I've also noticed dogs added by a mod I have floating away into space. I thought maybe the dog mod was the issue since the dogs were the only NPCs I noticed being affected, but even after uninstalling I still seem to be getting the odd physics issues. I know Skyrim has a tendency to do some stuff like this, but the frequency and severity at which it happens in Whiterun is something I've never experienced before.

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happens to me to, last time it happened to me when vilkas just exited the door way mid speech after getting the revengr quest. problem is he as well as my follower hovered into the sunset at galloping speed quite literally. (something like this: https://m.youtube.com/watch?v=4tvAjX5ACPo ) funniest moment playing skyrim so far.

 

really though, there is nothing ypu can do besides limiting the amount of processing your game is doing. the items that dropped or stretched into invisible river (best way i can explain it) would get replaced when WR refreshes itself ( I believe it happens every in game week not so sure, because I do recall Belathor putting back the cups I always knock over).

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I've actually got my FPS capped at 40 due to my game liking to jump between 40-60 FPS on a whim if I don't. At 40 I get a nice solid FPS that doesn't make me sick while looking at it, lol. Anyway, I managed to somewhat fix the issue by removing the dog mod and a mod that adds small birds to the game. Seems the birds were knocking things over constantly so getting rid of them seems to have stopped some of the object displacement. As for the physics issue it seems to have disappeared with the dogs. I can't imagine why that mod would cause such a thing (or if it even was the cause), but removing the dogs seems to have fixed the issue so far. Maybe it was just a matter of having too many things spawned at once? IDK [shrug]. Either way I'll keep the thread updated if the problem comes back, or if I discover exactly what was causing it so people can avoid the issue in the future.

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