nojthebrat Posted April 22, 2012 Share Posted April 22, 2012 (edited) Create either a new helmet (higher level native helmet) or modify an existing native helmet to make it Invisible. Note the main purpose of the mod is to see both the face and the hair of the player without reducing head protection. (warband) Edited April 22, 2012 by nojthebrat Link to comment Share on other sites More sharing options...
CounterPoint391 Posted April 24, 2012 Share Posted April 24, 2012 That can actually be fairly easy for you to implement, provided you are willing to invest a small amount of time into reading some instructions on the tool I'm about to link you to. In M&B, you can adjust the armor values by either tweaking the values in the itemkinds.txt file, or by modifying the values in the python version of that file (aka, the module system file). Now, on its own, the text file is hard to read, because it's just a bunch of numbers that the game reads and translates. Fortunately for you, there is a tool that makes that extremely simple, which is Morgh's Warband Toolset After you read the documentation (or skim it for the parts you need), and BACKUP your itemkinds.txt file, you can adjust the armor values for whichever armor you want. You're probably wondering, "well great, but how does that help me with invisible head armor like I asked?" The answer is simple -- in warband, armor has three values: leg protection, body protection, and head protection. So, you can change the head protection value of armors from 0 to whatever you want, using that editor I linked you to. Hopefully that helps, but if not, PM me (cause I don't frequent here too often -- I get emails everytime I get a PM though) Link to comment Share on other sites More sharing options...
nojthebrat Posted April 25, 2012 Author Share Posted April 25, 2012 That definetly helped, the goal has been achived.Thank you very much. Link to comment Share on other sites More sharing options...
CounterPoint391 Posted April 25, 2012 Share Posted April 25, 2012 Glad to help out :D Link to comment Share on other sites More sharing options...
macosxsony Posted January 23, 2020 Share Posted January 23, 2020 That can actually be fairly easy for you to implement, provided you are willing to invest a small amount of time into reading some instructions on the tool I'm about to link you to. In M&B, you can adjust the armor values by either tweaking the values in the itemkinds.txt file, or by modifying the values in the python version of that file (aka, the module system file). Now, on its own, the text file is hard to read, because it's just a bunch of numbers that the game reads and translates. Fortunately for you, there is a tool that makes that extremely simple, which is Morgh's Warband Toolset After you read the documentation (or skim it for the parts you need), and BACKUP your itemkinds.txt file, you can adjust the armor values for whichever armor you want. You're probably wondering, "well great, but how does that help me with invisible head armor like I asked?" The answer is simple -- in warband, armor has three values: leg protection, body protection, and head protection. So, you can change the head protection value of armors from 0 to whatever you want, using that editor I linked you to. Hopefully that helps, but if not, PM me (cause I don't frequent here too often -- I get emails everytime I get a PM though) This helped me out for modding tnx! Link to comment Share on other sites More sharing options...
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