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Making a NPC appear after something is done ...


killerrj8

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Well , I searched like 1 hour to figure out how this could work but I can't find anything that solves my problem. So I am gonna ask it here: Does anyone know how i can let an NPC appear after anything is done (for example: you have killed some bandit) ? Can anyone tell me how to do this ??
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You have to check the "initially disabled" box on the NPC reference.

 

Then you have to create a quest, and put a script on the bandits that advance the stage when you kill them.

 

Then create a quest alias pointing to your NPC and check the box "allow disabled"

 

Then on the quest stage you want him to appear script this: Alias_myNPC.GetReference().Enable()

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You have to check the "initially disabled" box on the NPC reference.

 

Then you have to create a quest, and put a script on the bandits that advance the stage when you kill them.

 

Then create a quest alias pointing to your NPC and check the box "allow disabled"

 

Then on the quest stage you want him to appear script this: Alias_myNPC.GetReference().Enable()

 

Thanks a bunch! Appreciate it!

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