killerrj8 Posted April 22, 2012 Share Posted April 22, 2012 Well , I searched like 1 hour to figure out how this could work but I can't find anything that solves my problem. So I am gonna ask it here: Does anyone know how i can let an NPC appear after anything is done (for example: you have killed some bandit) ? Can anyone tell me how to do this ?? Link to comment Share on other sites More sharing options...
born04 Posted April 22, 2012 Share Posted April 22, 2012 Would also like to know this, want an npc to appear for the final boss battle of my dungeon after i kill his soldier. BUMP BUMP. I'm sure someone knows this. Link to comment Share on other sites More sharing options...
killerrj8 Posted April 23, 2012 Author Share Posted April 23, 2012 Anyone? Link to comment Share on other sites More sharing options...
gasti89 Posted April 23, 2012 Share Posted April 23, 2012 You have to check the "initially disabled" box on the NPC reference. Then you have to create a quest, and put a script on the bandits that advance the stage when you kill them. Then create a quest alias pointing to your NPC and check the box "allow disabled" Then on the quest stage you want him to appear script this: Alias_myNPC.GetReference().Enable() Link to comment Share on other sites More sharing options...
born04 Posted April 23, 2012 Share Posted April 23, 2012 You have to check the "initially disabled" box on the NPC reference. Then you have to create a quest, and put a script on the bandits that advance the stage when you kill them. Then create a quest alias pointing to your NPC and check the box "allow disabled" Then on the quest stage you want him to appear script this: Alias_myNPC.GetReference().Enable() Thanks a bunch! Appreciate it! Link to comment Share on other sites More sharing options...
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