battlebrother13 Posted April 16, 2018 Share Posted April 16, 2018 I'm skimming pretty close to the limit at the moment, I'm actively reviewing mods for any with limited amounts of records in their ESP that I can merge into my "personal mod". You'd be surprised how many only contain a very limited data set, and so many of them are "complete" (i.e. haven't been updated for a year or more) that you can safely integrate them into a merged solution. It's not ideal, but it's far from the greatest challenge you face when playing on Creation Engine games. Link to comment Share on other sites More sharing options...
Klipperken Posted April 18, 2018 Author Share Posted April 18, 2018 242 mods, all is well, safe for the Mecanist's Lair...That does weird graphical things, and I have no clue why?It's basically the ONLY place that is NOT modded. Bloody weird. Link to comment Share on other sites More sharing options...
thrax7545 Posted April 20, 2018 Share Posted April 20, 2018 (edited) I'm running 926 mods on 230 plugins.Don't ask me why. I get so deep into merging, the thought of undoing any of it is more daunting than just piling more on.I'll test a mod for a bit, and spend a weekend every now and then merging the ones i like and tweaking esp files for maximum compatibility..esl files are cool too. and yes my game is fairly stable, with the right ini tweaks/graphical handicaps.but I mostly just do screen archery nowadays, and frankly none of it matters anymore... Edited April 20, 2018 by thrax7545 Link to comment Share on other sites More sharing options...
Klipperken Posted April 20, 2018 Author Share Posted April 20, 2018 Mine is super steady, save for the Lair...So weird... Link to comment Share on other sites More sharing options...
pra Posted April 20, 2018 Share Posted April 20, 2018 I haven't even come close to 255 yet. How do you people even do that? :D That said: when will nexus finally release an ESL-capable mod manager? I made several ESL mods, but users still keep asking for an optional ESP version. Link to comment Share on other sites More sharing options...
Ethreon Posted April 20, 2018 Share Posted April 20, 2018 I haven't even come close to 255 yet. How do you people even do that? :D That said: when will nexus finally release an ESL-capable mod manager? I made several ESL mods, but users still keep asking for an optional ESP version. Because people add all sorts of mods bunched up without any consideration. It ends up with a pile of mostly useless stuff that bloats their game. Link to comment Share on other sites More sharing options...
leo2link Posted June 14, 2018 Share Posted June 14, 2018 Merge plugins in a nutshell Link to comment Share on other sites More sharing options...
payl0ad Posted June 16, 2018 Share Posted June 16, 2018 I haven't even come close to 255 yet. How do you people even do that? :D That said: when will nexus finally release an ESL-capable mod manager? I made several ESL mods, but users still keep asking for an optional ESP version. Because people add all sorts of mods bunched up without any consideration. It ends up with a pile of mostly useless stuff that bloats their game. Also, people love their custom weapons and armors. Usually 2 plugins per mod (base mod + VIS patch). Link to comment Share on other sites More sharing options...
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