Vunduin Posted February 18, 2004 Share Posted February 18, 2004 Probably been answered before but i searched the posts. Hate to be a cheapskate but i really want to create some of my own stuff for MW, i am just getting used to the CS and it dosn't seem enough now that i have seen the vastness of upcoming and existing mods. sorry to any moderators if i have violated any rules cos i am new or if it has been answered already. ;) Link to comment Share on other sites More sharing options...
plasicgimp Posted February 22, 2004 Share Posted February 22, 2004 i got gmax. BIG mistake. it classes teapots as primitive objects :huh: i was playing around with it and out came the first concept for the next mario game: Mario Tea Party!!! B) Link to comment Share on other sites More sharing options...
Peregrine Posted February 22, 2004 Share Posted February 22, 2004 Ah, but you don't know the full legend of the Teapot. Back when the first realistic renderers were being created, somebody created a teapot model to test the accuracy of their programs with. So it ended up getting used over and over again, until now it's THE Teapot. And as an important historical object, it must be included unmodified... you don't argue with tradition! As for what program is best... the true answer is none of them. The export plugin is only for 3dsmax, so with any free program you've got to find someone (like me) with 3dsmax, and hope that your free program can export to a format I can read and convert without damaging the original mesh. I know Maya's free version uses a special format that no other program can import, so anything you make with that is useless to the rest of the world. Gmax is supposed to be the same, but if you export to QuakeIII, you can convert that (using another program) to a format 3dsmax can read. But it adds some unwanted smoothing, and I have no idea if textures are translated. Some of the other format conversions are even worse... misplaced/lost polygons, etc. With that warning said, if you don't mind the risk of your efforts being for nothing... Gmax is pretty much 3dsmax without the rendering ability (but a poor conversion). Blender is supposed to be good, as is Wings3d (and both of those have fewer format limits, so you're more likely to get a clean conversion). Link to comment Share on other sites More sharing options...
Ely Posted February 22, 2004 Share Posted February 22, 2004 Which would you recomend to a person who wants to make new stuff for the first time GMAX r 3dsmax ? (ME) Link to comment Share on other sites More sharing options...
Peregrine Posted February 23, 2004 Share Posted February 23, 2004 *Points to $3500 price of 3dsmax, "only" $500 with student discount* That answer your question? Unless you know you're going to use it, you'd have to be either foolish or insanely rich to buy 3dsmax on a "what if." Since the majority of the modeling tools are exactly the same, get Gmax and see if you still want to do it. Link to comment Share on other sites More sharing options...
Vunduin Posted February 24, 2004 Author Share Posted February 24, 2004 thanks for the info Perigrine and....... the teapot rant :lol: i already have gmax you see and i have trouble with that but it sounds like that is a decent free program considering the whopping price of the real thing (even with discount). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.