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skyrim STILL not using 4gb?


nickolas711

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The top one that say 4096 is your virtual ram this is the 4gb LAA. there's also a physical ram one right below that, that shows about 2gb this is also the ram stat that task manager shows for Skyrim. The rest of the 4gb is made up of whats in your page file, also listed by MemInfo.
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Crashes for me as well when in-game usage goes to around 2GB. This is confirmed with the memory SKSE plugin linked to in this thread. LAA is of course enabled in the latest executable. This only happens when I have all of my mods enabled and do showracemenu, and go to females. It's related to the number of hair mods I use.
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  • 2 months later...

I have exactly the same problem! a little under 1.8 GB is the limit. I came a bit further by downloading a freeware tool called mz ram booster. It shows something really disturbing and confusing under 'virtual memory information'. see screenshot:

 

 

 

Because the 1831 MB free virtual memory displayed in the programm is nearly exactly what i get for running skyrim when i check the taskmanager. This seems to be majorly important for this issue and cannot be just coincedential!! As you are having the same "emory limit".

I have vista 32-bit. I tried to increase the virtual memory padding file. Doesn't matter which size, if it's 9GB, 20GB, or 0 GB, if I disable it or set it to automatic, I still get the same information as shown in the screenshot. (Of course I reboot after i change the padding file)

I thought the padding file size determines the virtual memory. :huh:

In my task-manager i get displayed the correct size of my padding file, though...

 

Someone please help, as I been unable to find something by googling. I'm totally confused and clueless about that. And i think my Skyrim crashes/freezes are due to insufficient memory...They just appear in very resource expensive areas. (A wide look in the distance seems to be the common thing in these areas/cells)

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I solved it! thanks to a member named blitzen.

 

I had to enable the 3GB Switch for windows 32-bit. otherwise it's using only 2GB of virtual memory. solved ally my CTD's. :tongue:

 

YEEHAH!!!!!!!!!!!!!

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  • 2 weeks later...
  • 3 months later...

I have exactly the same problem! a little under 1.8 GB is the limit. I came a bit further by downloading a freeware tool called mz ram booster. It shows something really disturbing and confusing under 'virtual memory information'. see screenshot:

 

 

 

Because the 1831 MB free virtual memory displayed in the programm is nearly exactly what i get for running skyrim when i check the taskmanager. This seems to be majorly important for this issue and cannot be just coincedential!! As you are having the same "emory limit".

I have vista 32-bit. I tried to increase the virtual memory padding file. Doesn't matter which size, if it's 9GB, 20GB, or 0 GB, if I disable it or set it to automatic, I still get the same information as shown in the screenshot. (Of course I reboot after i change the padding file)

I thought the padding file size determines the virtual memory. :huh:

In my task-manager i get displayed the correct size of my padding file, though...

 

Someone please help, as I been unable to find something by googling. I'm totally confused and clueless about that. And i think my Skyrim crashes/freezes are due to insufficient memory...They just appear in very resource expensive areas. (A wide look in the distance seems to be the common thing in these areas/cells)

 

Well there you said the bad word 32 Bit OS... 32 Bit OS cannot in any way shape or form address more then 4 GB of RAM that includes your Video Card RAM, Sound Card if you've got a real one/w ram, and Network Card if you have a real one of those as well.

So, that's a Big problem in 32 bit OS you might be able to use ~2.3 but this takes away from caching Memory addressing for DMA and of course Video since VRAM is Cached/Mirrored to RAM/Page File.

 

However the limitations aren't just there. Skyrim is a 32 bit program that means in order for it to use more then 4096 MB of RAM -4GB it would require them to either write a new memory manager for the program, or encode it to 64 bit... (Like what was done with UT2004 and a few others in the past). I've got 8 GB RAM, 2 GB V RAM and my game tends to crash around the ~2.5GB memory usage range ~ pcb helps, but I'd rather these companies realize we've had 64 bit since like 1998 or so it's time to move past old 32bit...

Edited by indomidable
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Also, this:

 

http://msdn.microsoft.com/en-us/library/windows/desktop/bb613473%28v=vs.85%29.aspx

 

The snippet in there that caught my attention is this:

 

Addresses near the 2-GB boundary are typically used by various system DLLs. Therefore, a 32-bit process cannot allocate more than 2 GB of contiguous memory, even if the entire 4-GB address space is available.

 

The article doesn't make it clear if that refers only to IA64 arch but I have a feeling it's global.

 

Doesn't help people running 32-bit OS's though - they're still limited to 2-3GB ;)

 

I recall reading somewhere that the memory managment routines for windows 8 have been rewritten so it is possible that this is the reason I don't get CTD's (running Win8 here with 16GB RAM)

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