Lancefer Posted April 11, 2018 Share Posted April 11, 2018 I can't believe nobody has done it yet? Link to comment Share on other sites More sharing options...
montky Posted April 11, 2018 Share Posted April 11, 2018 a great idea. some do exist -with the 'jungle-jim settlement enclosure".that also includes climbable ladders, monkey-bars/crawl-spaces, conduit/ducting,and, a swing. I prefer using the "monkeybar" for a "America Ninja Warrior" style settlement/Gladiators style entrance(which forces entry via the funnel-point). the swing comes in 'tire-hoop swing", or wooden swing etc. there is also a 'porch-hammock swing" which counts as a bed,which might also at some point be made "swingable". there's also those "roof-mounted 60s ish chairs", which could be made swingable. The swing is a variant of elevator,with a parabolic arc instead of a linear one,and a seat. the seat can be a separate node, which then 'nutates'/'rotates' as a keyed animation activator.while seated, you can 'button mash' the alt-melee attack to 'swing faster'.yes, it is possible in survival to insta-defeated, by 'going over the top" and looping the swing. If combat happens, then the swing node switches off...if you place your swing near the edge of a high-cliff etc, this can cause the NPC to 'fall to their demise'. the tire swing is a 'moveable activator", like an elevator nodethat can move about the fixed point,so, while seated, you can 'walk-around' and it will play the swing motion.WASD around, it's awesome. it is tricky, as adding animations to FO4 can be tricky to function stably. -----The modded "rocket-assisted swing"and "rocket-assisted carousel"those didn't work so well...the idea was that, you need to use 3 or 4 fusion cores (which set the percentage of the timer for the 'fuel meter")you then 'turbo-boost' and can use the swing.the carousel-turntable could then, above a certain speed, 'attach-node' to a "cart/monorail"...so, you spin-up, and then can monorail/rollercoaster around.or, in the case of Buckin Bronco's on a Carousel, it 'splits off" and you can continue riding the Buckin bronco (BlahblahDEEblahblah's Buckin Bronco better rideable). The problem apart from stability issues, was detaching nodes sending players careening to ceiling-height.it was not fixable, so, that mod was 'retired' from beta/unlisted status... I look forward to seeing other mods that explore this concept further also.it just adds a lot to raider settlements Link to comment Share on other sites More sharing options...
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