omegaspectre Posted April 23, 2012 Share Posted April 23, 2012 Hi all, I've been thinking: I spend a lot of time making Game Design Documents for ideas I have.I've got one which is a post-zombie apocalypse RPG game.Is it actually possible to use the GECK to create a brand new game? It'd technically be a total conversion but how would I go about creating a new worldspace and editing the New Game sequence? I'd want it to spawn you in a settlement as an adult, and not have the growing up sequence like fallout does. Thanks,Jake. Link to comment Share on other sites More sharing options...
Overcast73 Posted April 23, 2012 Share Posted April 23, 2012 (edited) Hi all, I've been thinking: I spend a lot of time making Game Design Documents for ideas I have.I've got one which is a post-zombie apocalypse RPG game.Is it actually possible to use the GECK to create a brand new game? It'd technically be a total conversion but how would I go about creating a new worldspace and editing the New Game sequence? I'd want it to spawn you in a settlement as an adult, and not have the growing up sequence like fallout does. Thanks,Jake. Well, I know a couple mods out there (Fallout Wanderers comes to mind) have 'alternate' starting spots - FWE can skip the whole vault intro and place you in the Wasteland Worldspace or an interior, never tried the option, but it's there. I think it prompts you to 'wake from the dream' - then puts you in a shack somewhere. So with that, I would think if you alter the script there, you could put the person in any worldspace/interior - even a complete custom one. Assuming you have the needed assets for the world - I can't think of why you couldn't do it. Maybe short of the opening hospital scene... but might even be able to alter that cut-scene too. Since, if you want, you can totally skip every quest in FO3 and still otherwise play, I can't think of anything that would box you into a corner there, but then - I'm no big 'pro' Modder... yet.. :) Oh and I finally follow you on that other question - I decided with my mod to go with a new worldspace - sheesh what a lot of 'work'. But the map is setup in under 'world space' in the World menu in the geck. It looks like real 'fun' getting a map lined up in there too, lol. Edited April 23, 2012 by Overcast73 Link to comment Share on other sites More sharing options...
omegaspectre Posted April 23, 2012 Author Share Posted April 23, 2012 Ok, thanks for the help, I'll check out FWE. I managed to get my worldspace sorted, got my first settlement made so all's good :) Link to comment Share on other sites More sharing options...
Phrozin Posted April 23, 2012 Share Posted April 23, 2012 There's a few things that'll hold you back. Working with a team - People are unreliable, especially via internet and unpaid.Time - It would take a long time to build all new resources for everything, even simple cartoony ones.Experience - If it's your first time trying to do something that large, it's very likely to reach the 'some concepts and a few in-game resources' stage and not progress The best thing to do is start simple, keep your expectations realistic, and keep in mind that failure is an option... to learn. I'm speaking from experience of seeing so many giant mods, TCs, and hobby games progress for 3-5 years before the coders/modelers/mappers call it quits because of school/girls/boredom/Mom said I should go outside. Link to comment Share on other sites More sharing options...
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