GoatieFish Posted April 11, 2018 Share Posted April 11, 2018 everytime i start a new game or load a game it crashes i dont know alot about modding so im asking for helpanswer is probably simple but im stupid, so here is my load order(i dont know if i did it right but i used wyrebash to copy paste it) Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 All Natural Base.esm [Version 1.37] 03 Fundament.esm [Version ision] 04 Progress.esm [Version 2.2] 05 CustomSpellIcons.esm 06 Unofficial Oblivion Patch.esp [Version 3.5.5] 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 08 Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0B All Natural.esp [Version 1.37] 0C All Natural - SI.esp [Version 1.37] 0D Immersive Interiors.esp [Version 0.8.1] 0E Immersive Interiors - Bravil.esp 0F Immersive Interiors - Imperial City.esp [Version 1.5] 10 Immersive Interiors - Landscape Addon.esp 11 GOSH.esp 12 GOSH Region Ambiance.esp 13 All Natural - Real Lights.esp [Version 1.37] 14 BrumasNorthernLights.esp 15 00 Realistic Player Speech.esp 16 AliveWaters_nofish.esp 17 Book Jackets Oblivion.esp 18 DialogTweaks.esp [Version 1.2.1] 19 ImprovedSigns.esp 1A More Effective Enchantments.esp 1B Oblivion Uncut.esp ----> Delinquent MASTER: Knights.esp 1C PTFallingStars.esp 1D QQuix - Rock, rock, rock your ship - V3.esp 1E kuerteeCleanUp.esp 1F OblivionReloaded.esp 20 Dynamic Map.esp [Version 2.1.1] 21 Map Marker Overhaul.esp [Version 3.9.3] 22 Enhanced Hotkeys.esp [Version 2.3.1] 23 DLCHorseArmor.esp 24 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 25 DLCOrrery.esp 26 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 27 DLCVileLair.esp 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 29 DLCMehrunesRazor.esp 2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 2B DLCSpellTomes.esp 2C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2D Book Jackets DLC.esp 2E GrimbotsSpellTomes.esp 2F EVE_StockEquipmentReplacer.esp 30 MaleBodyReplacerV5.esp 31 NN_FatherFrostENG.esp 32 Weapon Improvement Project.esp [Version 1.9] 33 Weapons Of Morrowind.esp [Version 1.0] 34 Weapons Of Morrowind - Daedric Crescent.esp 35 DLCThievesDen.esp 36 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 37 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 38 Alluring Potion Bottles v3.esp 39 Alluring Wine Bottles.esp 3A Fighters Guild Quests.esp 3B RoadLights.esp 3C Mages Guild Quests.esp 3D thievery.esp 3E DLCBattlehornCastle.esp 3F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 40 DLCFrostcrag.esp 41 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 42 Knights.esp 43 Knights - Unofficial Patch.esp [Version 1.1.8] 44 EVE_KnightsoftheNine.esp 45 KORE- Blood Drinker Umbra.esp 46 The Lost Spires.esp 47 DarkBrotherhoodChronicles.esp [Version 1.2.6] 48 ReclaimSancreTor.esp [Version 1.0.5] 49 BlackwoodJungle.esp 4A xulImperialIsle.esp [Version 2] 4B ImpeREAL Empire - Unique Forts.esp 4C Harvest [Flora].esp [Version 3.0.0] 4D Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 4E Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 4F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 50 Better Dungeons.esp 51 Birthsign Zero.esp 52 EVE_ShiveringIslesEasterEggs.esp 53 GMArcheryRebalance.esp [Version 1.0] 54 Grass Overhaul.esp 55 GuildAdvancement.esp 56 Improved Fires and Flames - Increased Sound.esp 57 Listener Overhaul.esp 58 Relevant Scrolls & Potions & Staves.esp 59 ShinySeptims_Septimus.esp 5A ShinySeptims_Trajanus.esp 5B Basic Physical Activities.esp [Version 1.3] 5C RefScope.esp [Version 2.1.2] 5D SupremeMagicka.esp [Version 0.90b] 5E IThieveryRaise.esp 5F IThieveryRaiseVeryHard.esp 60 ActorValueUncapper_Example.esp 61 Bundlement.esp [Version ision] 62 ProgressGSD.esp [Version 2.0] 63 ProgressMBSP.esp [Version 2.0] 64 ProgressSBSP.esp [Version 1.0] 65 ProgressRBSP.esp [Version 1.0] 66 ProgressRacial.esp 67 ProgressArmorer.esp [Version 1.0] 68 JCN_AV Uncap.esp [Version 1.01] 69 TimeEnough.esp 6A Oblivion_Character_Overhaul.esp [Version 2.0] 6B OOOShiveringIsles.esp 6C OOOSIArcheryPatch.esp 6D bgMagicEV.esp [Version 1.7EV] 6E bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] 6F bgMagicItemSigil.esp [Version 1.68EV] 70 bgMagicEVStartspells.esp [Version 1.68EV] 71 bgMagicBonus.esp [Version 1.7EV] 72 bgMagicEVAddEnVar.esp [Version 1.68EV] 73 bgMagicEVPaperChase.esp [Version 1.68EV] 74 bgMagicAlchemy.esp [Version 1.57] 75 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] 76 bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] 77 TRAP.esp 78 Birthsigns Expanded.esp 79 bgMagicEVShader.esp [Version 1.7EV] 7A bgMagicShaderLifeDetect.esp [Version 1.68] 7B bgMagicLightningbolt.esp 7C Falling Leaves.esp [Version 1.0] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.37] 7D Bashed Patch, 0.esp ----> Delinquent MASTER: RescueMenien.esp 7E Maskar's Oblivion Overhaul.esp [Version 4.9.1] 7F RescueMenien.esp 80 DKSpellEffectiveness0Min.esp 81 Consistent Beggar Voices.esp 82 Enemy Weapons dont drop.esp 83 NN_ElvenLordRU.esp 84 NN_ElvenLordEN.esp 85 NN_FatherFrostRUS.esp Link to comment Share on other sites More sharing options...
Striker879 Posted April 11, 2018 Share Posted April 11, 2018 First, what are you using to sort your load order? Notice the Delinquent Master warning after Oblivion Uncut.esp ... a missing master will cause the crash you describe, and having an ESP above it's master in your load order is as bad as not having the mod's master in your load order at all. Second (and after you get a properly sorted load order), rebuild your bashed patch ... looks like you've uninstalled a mod (RescueMenien.esp is reported as a missing master for Bashed Patch, 0.esp) and not bothered to rebuild your bashed patch afterwards. Link to comment Share on other sites More sharing options...
GoatieFish Posted April 11, 2018 Author Share Posted April 11, 2018 im using BOSS to sort my load order currently, and thanks alot for the help Link to comment Share on other sites More sharing options...
Striker879 Posted April 11, 2018 Share Posted April 11, 2018 (edited) I recall reading somewhere recently about a conundrum concerning a recently updated mod that restores/adds missing content to the game (i.e. could have been Oblivion Uncut and the discussion may have been in the BOSS Masterlist mod comments thread). Apparently the changes in required load order proposed by the mod author weren't practical from a BOSS perspective. I'll see if I can dig up where I got that tidbit. In my opinion BOSS is the best tool for sorting Oblivion load orders (i.e. that's what I use). I suggest looking into how to set up User Rules ... comes in handy for finding a good spot for unrecognised mods. To access the interface for setting them up you need to start the full BOSS GUI using the desktop shortcut (i.e. not from within Wrye Bash). - Edit - Yup, was in the BOSS Masterlist for Oblivion comments ... look a little ways down in a comment thread started on Jan 13 2018 by marob307 for details. Edited April 11, 2018 by Striker879 Link to comment Share on other sites More sharing options...
GoatieFish Posted April 12, 2018 Author Share Posted April 12, 2018 (edited) for some reason my game still crashes when i play even though i have rebuilt bashed patch and reinstalled rescue menien and put knights.esp above oblivion uncut.also these crashes started happening when i installed an enb from the enb section of bevelix graphics guide and was overwriting some ini's with the ones from bevelix ini folder from his guide thing also the only mod that i have installed are the ones from bevelix graphics guide, i might just have to uninstall everything and look up a tutorial on how to install litteraly everything again (UPDATE) i have litteraly uninstalled every single mod on wrye bash, still crashes on loading and creating new game. (UPDATE 2) i have deleted my oblivion folder and re-installed oblivion from steam, now it actually works. it was probably something in a file idk Edited April 12, 2018 by GoatieFish Link to comment Share on other sites More sharing options...
Striker879 Posted April 12, 2018 Share Posted April 12, 2018 (edited) Moving Knights.esp likely caused more problems too (BOSS has it loading where it does for a reason). Best advice I can give you when modding the game is to add ONE mod at a time, and test thoroughly in between (and yes, there are some mods that need to be installed in a group, such as when mod B comes with patches that make it compatible with mod A ... then you would install mod A and test, then install mod B and it's patches for mod A and test the bunch working together). The key benefit from using the one-at-a-time rule is that when you add a single mod to a working game and it stops working it is a trivial matter to know where to start troubleshooting ... add a whole bunch of mods at once and you are left grasping at straws and scratching your head, hoping to stumble on the culprit. - Edit - When installing mods (or making any changes to your load order, or after you edit a mod in the Construction Set) the routine is: 1) Make your changes2) Run BOSS to sort your load order (if you edit a mod in the CS it changes the file date, and the game and thus BOSS uses file date plus timestamp to determine load order, so step two is always needed)3) Rebuild your bashed patch Edited April 12, 2018 by Striker879 Link to comment Share on other sites More sharing options...
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