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constant crash on loading screens


GoatieFish

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everytime i start a new game or load a game it crashes

 

i dont know alot about modding so im asking for help

answer is probably simple but im stupid, so here is my load order

(i dont know if i did it right but i used wyrebash to copy paste it)

 

Active Mod Files:

00  Oblivion.esm
01  Jog_X_Mod.esm
02  All Natural Base.esm  [Version 1.37]
03  Fundament.esm  [Version ision]
04  Progress.esm  [Version 2.2]
05  CustomSpellIcons.esm
06  Unofficial Oblivion Patch.esp  [Version 3.5.5]
07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
08  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0B  All Natural.esp  [Version 1.37]
0C  All Natural - SI.esp  [Version 1.37]
0D  Immersive Interiors.esp  [Version 0.8.1]
0E  Immersive Interiors - Bravil.esp
0F  Immersive Interiors - Imperial City.esp  [Version 1.5]
10  Immersive Interiors - Landscape Addon.esp
11  GOSH.esp
12  GOSH Region Ambiance.esp
13  All Natural - Real Lights.esp  [Version 1.37]
14  BrumasNorthernLights.esp
15  00 Realistic Player Speech.esp
16  AliveWaters_nofish.esp
17  Book Jackets Oblivion.esp
18  DialogTweaks.esp  [Version 1.2.1]
19  ImprovedSigns.esp
1A  More Effective Enchantments.esp
1B  Oblivion Uncut.esp
----> Delinquent MASTER: Knights.esp
1C  PTFallingStars.esp
1D  QQuix - Rock, rock, rock your ship - V3.esp
1E  kuerteeCleanUp.esp
1F  OblivionReloaded.esp
20  Dynamic Map.esp  [Version 2.1.1]
21  Map Marker Overhaul.esp  [Version 3.9.3]
22  Enhanced Hotkeys.esp  [Version 2.3.1]
23  DLCHorseArmor.esp
24  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
25  DLCOrrery.esp
26  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
27  DLCVileLair.esp
28  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
29  DLCMehrunesRazor.esp
2A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
2B  DLCSpellTomes.esp
2C  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2D  Book Jackets DLC.esp
2E  GrimbotsSpellTomes.esp
2F  EVE_StockEquipmentReplacer.esp
30  MaleBodyReplacerV5.esp
31  NN_FatherFrostENG.esp
32  Weapon Improvement Project.esp  [Version 1.9]
33  Weapons Of Morrowind.esp  [Version 1.0]
34  Weapons Of Morrowind - Daedric Crescent.esp
35  DLCThievesDen.esp
36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
37  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
38  Alluring Potion Bottles v3.esp
39  Alluring Wine Bottles.esp
3A  Fighters Guild Quests.esp
3B  RoadLights.esp
3C  Mages Guild Quests.esp
3D  thievery.esp
3E  DLCBattlehornCastle.esp
3F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
40  DLCFrostcrag.esp
41  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
42  Knights.esp
43  Knights - Unofficial Patch.esp  [Version 1.1.8]
44  EVE_KnightsoftheNine.esp
45  KORE- Blood Drinker Umbra.esp
46  The Lost Spires.esp
47  DarkBrotherhoodChronicles.esp  [Version 1.2.6]
48  ReclaimSancreTor.esp  [Version 1.0.5]
49  BlackwoodJungle.esp
4A  xulImperialIsle.esp  [Version 2]
4B  ImpeREAL Empire - Unique Forts.esp
4C  Harvest [Flora].esp  [Version 3.0.0]
4D  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
4E  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
4F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
50  Better Dungeons.esp
51  Birthsign Zero.esp
52  EVE_ShiveringIslesEasterEggs.esp
53  GMArcheryRebalance.esp  [Version 1.0]
54  Grass Overhaul.esp
55  GuildAdvancement.esp
56  Improved Fires and Flames - Increased Sound.esp
57  Listener Overhaul.esp
58  Relevant Scrolls & Potions & Staves.esp
59  ShinySeptims_Septimus.esp
5A  ShinySeptims_Trajanus.esp
5B  Basic Physical Activities.esp  [Version 1.3]
5C  RefScope.esp  [Version 2.1.2]
5D  SupremeMagicka.esp  [Version 0.90b]
5E  IThieveryRaise.esp
5F  IThieveryRaiseVeryHard.esp
60  ActorValueUncapper_Example.esp
61  Bundlement.esp  [Version ision]
62  ProgressGSD.esp  [Version 2.0]
63  ProgressMBSP.esp  [Version 2.0]
64  ProgressSBSP.esp  [Version 1.0]
65  ProgressRBSP.esp  [Version 1.0]
66  ProgressRacial.esp
67  ProgressArmorer.esp  [Version 1.0]
68  JCN_AV Uncap.esp  [Version 1.01]
69  TimeEnough.esp
6A  Oblivion_Character_Overhaul.esp  [Version 2.0]
6B  OOOShiveringIsles.esp
6C  OOOSIArcheryPatch.esp
6D  bgMagicEV.esp  [Version 1.7EV]
6E  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
6F  bgMagicItemSigil.esp  [Version 1.68EV]
70  bgMagicEVStartspells.esp  [Version 1.68EV]
71  bgMagicBonus.esp  [Version 1.7EV]
72  bgMagicEVAddEnVar.esp  [Version 1.68EV]
73  bgMagicEVPaperChase.esp  [Version 1.68EV]
74  bgMagicAlchemy.esp  [Version 1.57]
75  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
76  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]
77  TRAP.esp
78  Birthsigns Expanded.esp
79  bgMagicEVShader.esp  [Version 1.7EV]
7A  bgMagicShaderLifeDetect.esp  [Version 1.68]
7B  bgMagicLightningbolt.esp
7C  Falling Leaves.esp  [Version 1.0]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.37]
7D  Bashed Patch, 0.esp
----> Delinquent MASTER: RescueMenien.esp
7E  Maskar's Oblivion Overhaul.esp  [Version 4.9.1]
7F  RescueMenien.esp
80  DKSpellEffectiveness0Min.esp
81  Consistent Beggar Voices.esp
82  Enemy Weapons dont drop.esp
83  NN_ElvenLordRU.esp
84  NN_ElvenLordEN.esp
85  NN_FatherFrostRUS.esp

 

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First, what are you using to sort your load order?

 

Notice the Delinquent Master warning after Oblivion Uncut.esp ... a missing master will cause the crash you describe, and having an ESP above it's master in your load order is as bad as not having the mod's master in your load order at all.

 

Second (and after you get a properly sorted load order), rebuild your bashed patch ... looks like you've uninstalled a mod (RescueMenien.esp is reported as a missing master for Bashed Patch, 0.esp) and not bothered to rebuild your bashed patch afterwards.

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I recall reading somewhere recently about a conundrum concerning a recently updated mod that restores/adds missing content to the game (i.e. could have been Oblivion Uncut and the discussion may have been in the BOSS Masterlist mod comments thread). Apparently the changes in required load order proposed by the mod author weren't practical from a BOSS perspective. I'll see if I can dig up where I got that tidbit.

 

In my opinion BOSS is the best tool for sorting Oblivion load orders (i.e. that's what I use). I suggest looking into how to set up User Rules ... comes in handy for finding a good spot for unrecognised mods. To access the interface for setting them up you need to start the full BOSS GUI using the desktop shortcut (i.e. not from within Wrye Bash).

 

- Edit - Yup, was in the BOSS Masterlist for Oblivion comments ... look a little ways down in a comment thread started on Jan 13 2018 by marob307 for details.

Edited by Striker879
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for some reason my game still crashes when i play even though i have rebuilt bashed patch and reinstalled rescue menien and put knights.esp above oblivion uncut.

also these crashes started happening when i installed an enb from the enb section of bevelix graphics guide and was overwriting some ini's with the ones from bevelix ini folder from his guide thing

 

also the only mod that i have installed are the ones from bevelix graphics guide, i might just have to uninstall everything and look up a tutorial on how to install litteraly everything again

 

(UPDATE) i have litteraly uninstalled every single mod on wrye bash, still crashes on loading and creating new game.

 

(UPDATE 2) i have deleted my oblivion folder and re-installed oblivion from steam, now it actually works. it was probably something in a file idk

Edited by GoatieFish
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Moving Knights.esp likely caused more problems too (BOSS has it loading where it does for a reason).

 

Best advice I can give you when modding the game is to add ONE mod at a time, and test thoroughly in between (and yes, there are some mods that need to be installed in a group, such as when mod B comes with patches that make it compatible with mod A ... then you would install mod A and test, then install mod B and it's patches for mod A and test the bunch working together).

 

The key benefit from using the one-at-a-time rule is that when you add a single mod to a working game and it stops working it is a trivial matter to know where to start troubleshooting ... add a whole bunch of mods at once and you are left grasping at straws and scratching your head, hoping to stumble on the culprit.

 

- Edit - When installing mods (or making any changes to your load order, or after you edit a mod in the Construction Set) the routine is:

 

1) Make your changes

2) Run BOSS to sort your load order (if you edit a mod in the CS it changes the file date, and the game and thus BOSS uses file date plus timestamp to determine load order, so step two is always needed)

3) Rebuild your bashed patch

Edited by Striker879
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