Blacksnake89 Posted July 9, 2008 Share Posted July 9, 2008 lol i play wow to... i know what they are. i play on those servers too, lolSeriously? :blink: What server? Blackrock, Proudmore, Frostwolf? Horde or ally? Frostwolf and one that has a K at the begining of the name... but i play a BE hordFrostwolf and the one that starts with a K..Kel'Thuzad? If it's Kel'Thuzad that'll be really funny cuz Kel'Thuzad is the one who drops Gressil and Hungering Cold. Eww horde... no offense but I hate horde, not cuz i play ally but because horde are to easy to play. I made a Tauren shaman got them to 60 PvP'd a lot and shelved my shaman when I went on a 12 kill streak and took 5 ally by myself in Arathi Basin. Blood Elf huh....pally? I swear there are so many blood pallies on frostwolf it must be impossible for them to get into any decent raid guilds, it's the same with nelf hunters on my side. Recruitment is like this Sarkar:"STK is recruting DPS for endgame content need at least Hyjal gear." Nelf Hunter: "Can I join I have cleared hyjal a few times."Sarkar: "you in full t6 and sunwell?"nelf hunter:"you said hyjal not sunwell wtf?"Sarkar: "we already have 7 fully geared nelf hunters if we get anymore hunters they better be dwarves and damn well geared." Yes thats an actual conversation that went down I think...last month. Personally I hate belves the most, they're possibly the worst race to be given to the horde and blizzard completely effed their own lore by giving them rogues. Belves are suppsed to be an arcane race and rogues have no ties to the arcane arts. I lol at every belf rogue I see though, 99% of them seem to be horrible at playing and I always think of them as a free honor. I think it's the RPers that think their belf rogue is a leet ninja that go into the BG's and get slaughtered. Undead though...now there's a fight, I remember going Toe to Toe with Neilyo now that was fun. Personally i don't play WoW much anymore though. it's gotten VERY boring having all class types in full sunwell, Tank,Healer,DPS. I only play when my friend calls me up needing a tank or DPS for his raids and I'm only going to play WotLK to try out the Death Knight's after that I'm switching to Warhammer online. if you don't know who Neilyo iwas one of the best rogues in the bloodlust battle group to EVER play and here's a vid of himHe quit WoW though, I'll miss fighting him T_T.Edit: Vid didn't work lets try again I like how Neilyo was one of the greatest but he wasn't nub specced sub. Link to comment Share on other sites More sharing options...
rubenp Posted July 9, 2008 Share Posted July 9, 2008 did you look in the top100 files??? i don´t think sow http://tesnexus.com/downloads/file.php?id=17032 http://tesnexus.com/downloads/images/17032-1-1210263311.jpg is this the one? :biggrin: Link to comment Share on other sites More sharing options...
tyreil829 Posted July 9, 2008 Share Posted July 9, 2008 close lookalike but no it isnt i think Jack Sparrow Link to comment Share on other sites More sharing options...
jaysus Posted July 9, 2008 Share Posted July 9, 2008 thtas frostmourne lol... theres even a replica version around for reallife use... and to be honest i think its a great job done on it but why its under the top 100 i dunno lol... now to my tips regarding the main blade we discuss here: high poly version for the normal map would rock... (so i never did that myself i guess its cool :P)add some polies around the edges of the spikes plz... theyre "kinda edgy"if you use the "highlight" shader instead of the "modular" you cant use glowing on the same part... you can however split the mesh in parts... aka longsword:0, longsword:1, etc in the nif... for example the blade and the guard as seperate models (you dont need to call the parts longsword:0 and scb:0 btw) highlight shader: make the part of the texture you want glowing darker, the nomal map alpha determines the reflection strength so dont use white as you will get blinded evenfor the blade, you adjust the shader under textureproperties - in the block detail view you have a rolldown menu with the different shaders glow: either just use the emitting settings or use em together with a glow map (name_g.dds)black on the glowmap doesnt glow later on - anything lighter than black will glow in the colour you specified in the emitting settings under the material tab in nifskope the texture needs to be redone as its just too blurry you prolly know that yet but hey now you dont need to search for it ;) if you didnt and ya its blender lol... i just tried it and i have to admit i still dont get through with that interface even tho its basicly better... silicon graphics rocks... just not my kind... and lol the grid settiong and the gizmos were stolen from max... back when i used blender for uni it looked different :P Link to comment Share on other sites More sharing options...
tyreil829 Posted July 9, 2008 Share Posted July 9, 2008 thtas frostmourne lol... theres even a replica version around for reallife use... and to be honest i think its a great job done on it but why its under the top 100 i dunno lol... now to my tips regarding the main blade we discuss here: high poly version for the normal map would rock... (so i never did that myself i guess its cool :P)add some polies around the edges of the spikes plz... theyre "kinda edgy"if you use the "highlight" shader instead of the "modular" you cant use glowing on the same part... you can however split the mesh in parts... aka longsword:0, longsword:1, etc in the nif... for example the blade and the guard as seperate models (you dont need to call the parts longsword:0 and scb:0 btw) highlight shader: make the part of the texture you want glowing darker, the nomal map alpha determines the reflection strength so dont use white as you will get blinded evenfor the blade, you adjust the shader under textureproperties - in the block detail view you have a rolldown menu with the different shaders glow: either just use the emitting settings or use em together with a glow map (name_g.dds)black on the glowmap doesnt glow later on - anything lighter than black will glow in the colour you specified in the emitting settings under the material tab in nifskope the texture needs to be redone as its just too blurry you prolly know that yet but hey now you dont need to search for it ;) if you didnt and ya its blender lol... i just tried it and i have to admit i still dont get through with that interface even tho its basicly better... silicon graphics rocks... just not my kind... and lol the grid settiong and the gizmos were stolen from max... back when i used blender for uni it looked different :P ugh i cant stand blender Jack Sparrow Link to comment Share on other sites More sharing options...
Naminea Posted July 9, 2008 Author Share Posted July 9, 2008 i saw the sword yes... Link to comment Share on other sites More sharing options...
Blacksnake89 Posted July 10, 2008 Share Posted July 10, 2008 did you look in the top100 files??? i don´t think sow snipis this the one? :biggrin:Did you read the first page of the thread??? didn't think so. It's very healpful to read the first pages of threads before commenting. Jumping right in after reading none of the thread of even just the OP can sometimes be bad. Link to comment Share on other sites More sharing options...
Naminea Posted July 11, 2008 Author Share Posted July 11, 2008 Hey mafia how far are you with retexturing the sword? or did you abandon the project? Link to comment Share on other sites More sharing options...
Naminea Posted July 11, 2008 Author Share Posted July 11, 2008 Who knows, havent seen him post in awhile. Link to comment Share on other sites More sharing options...
DirTek Posted July 11, 2008 Share Posted July 11, 2008 Sorry for that. No...I didn't quit the project. I am still working on the texture (however it's still in a "not presentable" stage). It's just that something came up and I am quite busy so I can't work on it that much. But it will be ready...I just don't know when :confused:. Cheers :thumbsup: Maafiaman Link to comment Share on other sites More sharing options...
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