dudeapocalypse Posted April 12, 2018 Share Posted April 12, 2018 (edited) Happens after leaving cells or after intense complicated battles with V.A.T.S. Neither Sprint Mod, Solid Project, nor Project Nevada sprints didn't add any actual speed, I just jog with normal vanilla running speed or even a bit slower, just with AP drain and motion blur effect. Reinstalling all three mods changed nothing. Increasing base running speed through console commands works, but it is not really a solution. Load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a IWR.esm 11 b NVInteriors_Core.esm 12 c NVInteriors_ComboEdition.esm 13 d AWorldOfPain(Preview).esm 14 e DFB - Random Encounters.esm 15 f AWOPDeadMoney.esm 16 10 NVWillow.esp 17 11 3DNPC_FNV.esm 18 12 Afterschool Special.esm 19 13 3DNPC_FNVGeneric.esm 20 14 3DNPC_BlueNote.esm 21 15 SomeguySeries.esm 22 16 drgNV - Melissa Companion.esm 23 17 Project Nevada - Core.esm Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp 25 19 Project Nevada - Extra Options.esm 26 1a SCAV.esm 27 1b DragsVGUArmorBase.esm 28 1c WMVM.esm 29 1d Night Vision Goggles.esm 30 1e SolidProject.esm 31 1f The Mod Configuration Menu.esp 32 20 The Weapon Mod Menu.esp Project Nevada - Cyberware Additions.esp 33 21 Project Nevada - Rebalance Complete.esp 34 22 Harvestable Cave Fungus.esp Project Nevada - All DLC.esp 35 23 outsidebets.esp 36 24 Ultimate NPC Face Presets.esp 37 25 WeaponModsExpanded.esp 38 26 CNR_Beta.esp DCI.esp 39 27 Alternative Start.esp 40 28 IWR - Rebuilt.esp 41 29 CourierCacheWSE.esp 42 2a BLMedical.esp 43 2b The Lake House.esp 44 2c AWOPDeadMoneyVendorPatch.esp 45 2d ChristineFollower.esp 46 2e [JD] AWOP Voices.esp 47 2f NewVegasBounties.esp 48 30 NewVegasBountiesII.esp 49 31 TheInheritance.esp 50 32 Russell.esp 51 33 VincentVincent.esp 52 34 AWOP - Russell.esp 53 35 3DNPC_Velius.esp 54 36 FastSleepNV.esp 55 37 Clarity - Dark Nights.esp 56 38 DragsModernGunslinger.esp 57 39 Brow Stitch.esp 58 3a Burn Scar.esp 59 3b Cass Barks.esp 60 3c WMX-AWOP-Overhaul.esp 61 3d WMX-GunRunnersArsenal.esp 62 3e WMX-OldWorldBlues.esp 63 3f WMX-DeadMoney.esp 64 40 DLC Weapon Integration.esp 65 41 Surgical Scar.esp 66 42 TFH Rugged Race.esp 67 43 FrikysKillerScar.esp 68 44 Fully Functional Raider Race Mod.esp 69 45 HIIheadgearpack.esp 70 46 HelplessFalling.esp 71 47 JIP Improved Recipe Menu.esp 72 48 Legendary NPCs and Weapons.esp 73 49 LFox Missing Ammo Recipes GRA DLC.esp 74 4a LFox Missing Ammo Recipes HH DLC.esp 75 4b LFox Missing Ammo Recipes.esp 76 4c MeleeWeapA.esp 77 4d New Vegas Extended Crafting.esp 78 4e 1nivVSLArmors.esp 79 4f 3DNPC_HopeLies.esp 80 50 NCROverhaul.esp 81 51 updatedWearGlassesandMasks.esp 82 52 dressup.esp 83 53 HDTshop.esp 84 54 AWOP Interim Fixes.esp 85 55 FNV NPCs Travel.esp 86 56 Drags20ArmorPack.esp 87 57 w44Satchels - Lite.esp 88 58 KingOfTheRing.esp 89 59 NewVegasBountiesIII.esp 90 5a TheBetterAngels.esp 91 5b HeroesOfTheApocalypse.esp 92 5c AI_Suit.esp 93 5d PimpMyScarf.esp 94 5e PortableCampsite.esp 95 5f FNVdlcItemsAll.esp 96 60 JustAnArmorPack_NV.esp 97 61 JustAnArmorPack_WithCheatBox.esp 98 62 Tweaked Armor.esp 99 63 CheckpointGary.esp100 64 MaresLeg.esp101 65 K3KFoldingLawnChairs.esp102 66 DFB - Random Encounters - Update - MCM.esp103 67 Redter65 Scar.esp104 68 hz_1 by 1 Reload Fix.esp105 69 Sneaky Power Attack.esp106 6a Scarred Race.esp107 6b ThrowingRecipesV1.esp108 6c UndersuitArmor1.0.esp109 6d Drags20ArmorPackNoInteriors.esp110 6e OdiossModWornBackpack.esp111 6f UnlimitedCompanions.esp112 70 UpgradesFromTheCommonwealth.esp113 71 Courier Vests.esp114 72 Companion Crate.esp115 73 VestCheatBag.esp116 74 JIP MiniMap.esp117 75 AntimaterialRifleRF4.esp118 76 Shotgun Tweaks.esp119 77 Service_Rifle_Remade.esp120 78 WMX-LonesomeRoad.esp121 79 WMX-HonestHearts.esp WMX-EVE-AllDLC.esp122 7a SigArms127carbineNoScope.esp123 7b Sprint Mod.esp124 7c M1905.esp125 7d 44 Snubnose & Sawed-off Shotgun.esp Edited April 12, 2018 by dudeapocalypse Link to comment Share on other sites More sharing options...
dubiousintent Posted April 13, 2018 Share Posted April 13, 2018 You've got six "inactive" plugins along with 125 "active" ones. That puts you at 131 plugins in the "Data" folder, which is a threshold where some people encounter problems with the "plugin cap". The cap varies by system and plugin mix, so the "140" limitation is only an approximation. * Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.* If you are suddenly having a "slowdown" or lag; or a lack of sound; or problems getting NVSE to load, or really anything new unexpectedly, please see the 'Issue: NVSE - fails to load after update KB4058043 to Win10 FCU (v1709)' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. This may be due to a Windows Update for the "Meltdown and Spectre Vulnerabilities". * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. Please see 'Issue: NPCs and Creatures are moving at "hyper-speed"' entry in the 'Solutions to Performance problems' section of the the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Your "slow sprint" sounds like the reverse of the problem described there, and may have the same cause. That entry describes how you can check the "speedmult" value. -Dubious- Link to comment Share on other sites More sharing options...
dudeapocalypse Posted April 13, 2018 Author Share Posted April 13, 2018 Thanks for the reply. None of these fixed the problem or were the issue, but that was useful info nevertheless. I've created the patch and removed unused plugins.Also, Solid Project debug log:https://pastebin.com/PX8g78ki Link to comment Share on other sites More sharing options...
dubiousintent Posted April 13, 2018 Share Posted April 13, 2018 In that "Solid Project" debug log I see two different quest scripts dealing with sprinting. (Search on "sprint".) One appears to be Project Nevada, and the other part of something else (possibly Solid Project). You also have a separate "Sprint Mod.esp" installed. It is generally not a good idea to have two different plugins trying to control the same thing. Uninstall or disable the sprint component until you only have one in play. -Dubious- Link to comment Share on other sites More sharing options...
dudeapocalypse Posted April 17, 2018 Author Share Posted April 17, 2018 In that "Solid Project" debug log I see two different quest scripts dealing with sprinting. (Search on "sprint".) One appears to be Project Nevada, and the other part of something else (possibly Solid Project). You also have a separate "Sprint Mod.esp" installed. It is generally not a good idea to have two different plugins trying to control the same thing. Uninstall or disable the sprint component until you only have one in play. -Dubious-I deactivated sprint-related plugins one by one and tested different configurations (PN + Sprint mod, Solid Project + Project Nevada, solo Sprint Mod, etc.), it's definitely a Solid Project bug. I also had issues with SP when disabling an option (like FO4 crosshair, for example) in mod menu did nothing and option stayed turned on. So I thought maybe some parts of SP's sprint related code stay on (because visually function were disabled as intended - the running speed multiplier and waving hands didn't work while pressing hotkey) and interfere with sprint functions from other mods (just an assumption, I'm clueless how it works tbh), but the problem stays even with only Solid Project enabled. Guess I'll play without this mod for a while. Link to comment Share on other sites More sharing options...
Recommended Posts