muppetpuppet Posted April 24, 2012 Share Posted April 24, 2012 (edited) Hi everyone ,, i've got a custom creature (raptor type reptillian) its all setup normal mapped completely new. Reworked the werewolf mesh to fit, then skinned it and exporteddid all the steps right, previously did this with an armor set..but the model won't show in the CK LAst time Omegared fixed it by simply importing it to Blender and exporting (not changing anything)after this I was able to reimport to max and change the skinning and tweak it and correctly export. I can;t figure out what i'm doing wrong in max, apparantly anything i model has to be pulled through blender to and exported back to nif, before i can actually export from max succesfully.used all versions of the niftools exporter, all give the same issue. invisible creature its not:dismembermentnormalfacingnumuvsBSshader If someone could just import the nif to blender and export it would help me tremendouslyyou can find it here http://dl.dropbox.com/u/73918656/R1.nif if someone can see what is wrong and how i can prevent this in the future even better.. the rig is not properly rigged, just a quick skin to test.. but if i have a working nif back i can fix the rigigng.Also i tried installing blender, but if i import the nif I don't see anything in the viewport + Blender is completely weird to max users.. cheers and many thanks.also feel free to use the raptor in your mod, just let me know if you want the textures.. here's a video preview ]http://www.youtube.com/watch?v=HwZPdo-BMh4 Edited April 24, 2012 by muppetpuppet Link to comment Share on other sites More sharing options...
aruless Posted April 24, 2012 Share Posted April 24, 2012 The new blender have an option to look and work like maya, but niftools dont work with that version xD(a shame), now is rly weird that u cant export the file with max w/o errors, gonna grab the skeleton from the bsa file, and check it in max, so far i dont see anything wrong, also im having issues with the ck, so im still using skyedit(ck make an empty esp all the time >_<). Link to comment Share on other sites More sharing options...
muppetpuppet Posted April 24, 2012 Author Share Posted April 24, 2012 Its a mystery to me, omegared said it had something to do with the uv's could it be skyrim meshes require multiple channels of uv's that are disabled if you re unwrap in max? Link to comment Share on other sites More sharing options...
Ironman5000 Posted April 26, 2012 Share Posted April 26, 2012 Maybe try dogtown1 (Monster Mod)? I know next to nothing about this sort of thing but maybe he could help in some way. I hope you sort it out and get this in skyrim soon :thumbsup: Link to comment Share on other sites More sharing options...
muppetpuppet Posted April 27, 2012 Author Share Posted April 27, 2012 Yes dogtown already's helping me and adding it to the mod.;) Link to comment Share on other sites More sharing options...
Ironman5000 Posted April 27, 2012 Share Posted April 27, 2012 Awesome can't wait to see it in-game :thumbsup: Link to comment Share on other sites More sharing options...
muppetpuppet Posted May 1, 2012 Author Share Posted May 1, 2012 its in the mod ;_) enjoy they come in packs.. look pretty nice actually Link to comment Share on other sites More sharing options...
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