VonFrank Posted April 15, 2018 Share Posted April 15, 2018 Something Skyrim SE desperately needs is an armor rating mod similar to one of the few that have been made so far for Oldrim. For example, this one: ( https://www.nexusmods.com/skyrim/mods/85358/). This mod (and similar ones) makes Skyrim's totally broken vanilla armor formula system similar to what it was like in Morrowind. Damage resistance will have diminishing returns, allowing armor above the cap of 667 to have some actual use. It also makes it so that effective HP will increase linearly as armor rating goes up, instead of exponentially like in Vanilla. In Vanilla, the player has the following effective HP: 0 Armor Rating = 12% Damage Reduction = 114% Effective HP100 Armor Rating = 24% Damage Reduction = 132% Effective HP200 Armor Rating = 36% Damage Reduction = 156% Effective HP300 Armor Rating = 48% Damage Reduction = 192% Effective HP400 Armor Rating = 60% Damage Reduction = 250% Effective HP500 Armor Rating = 72% Damage Reduction = 357% Effective HP600 Armor Rating = 84% Damage Reduction = 625% Effective HP As you can see, effective HP skyrockets quickly once you get close to the armor cap. This is the opposite of diminishing returns and makes no sense. With the mod I am suggesting, Armor works like this with an 80% armor cap: 0 Armor Rating = 0% Damage Reduction = 100% Effective HP100 Armor Rating = 33% Damage Reduction = 150% Effective HP200 Armor Rating = 50% Damage Reduction = 200% Effective HP300 Armor Rating = 60% Damage Reduction = 250% Effective HP400 Armor Rating = 67% Damage Reduction = 300% Effective HP500 Armor Rating = 71% Damage Reduction = 350% Effective HP600 Armor Rating = 75% Damage Reduction = 400% Effective HP700 Armor Rating = 78% Damage Reduction = 450% Effective HP800 Armor Rating = 80% Damage Reduction = 500% Effective HP A linear result means the character's durability grows along an even path. The new Formula is as follows: Damage Reduction = Armor Rating / (Armor Rating + 200) It is simple and would make early game particularly more balanced. Any questions, feel free to ask for clarification. Link to comment Share on other sites More sharing options...
Recommended Posts