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Varied spawns on each cell reset


brylem

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Hey guys. I stumbled upon this mod and liked the idea of prohibiting the player from exploiting cell reset to farm Daedra hearts and such. However, I also don't think it's very immersive for you to be leaving a burning trail of extinction wherever you go, turning Skyrim lifeless by the time you get to the end of the main quest.

 

So I figured it would be great if we had a mod like Genesis; except instead of encounters you get varied spawns inside a cell every time it resets. This makes it so that the player doesn't end up being able to predict what's going to spawn in a cell after he's passed through it a couple times, leaving him to guess what enemies will be present, and where they'll be coming from. Of course, it shouldn't be too crazy with Horkers appearing in the middle of the Reach or whatnot.

 

This would also simulate the migration and wandering of creatures and humanoid NPCs throughout Skyrim. It shouldn't be impossible that a player would chance upon a particularly adventurous giant having a stroll deep in the woods, or maybe a bullheaded one messing with farmers and travelers outside city walls like the one the Companions slew when you first encounter them.

Edited by brylem
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