Panarchy Posted April 16, 2018 Share Posted April 16, 2018 I'm working on a mod and looking for a way to disable health regen for essential followers. I know you can do this with EFF (which I heavily prefer over AFT and UFO), but only if you set them to "default" instead of essential. Thing is, I don't want them to die, I just want them to stop regenerating health altogether. I tried editing health regen for all races in TES5edit and also by using the "health regen options" mod, but neither achieved what I was hoping for. The issue is that followers get an immediate health recovery boost as soon as combat is over, and that's primarily what I want to get rid of. I've done some research but I can't figure out what causes or controls this function. Thoughts? Link to comment Share on other sites More sharing options...
Elias555 Posted April 16, 2018 Share Posted April 16, 2018 I remember a mod like this called something like followers need healing. That should do what you want if you can find it. Link to comment Share on other sites More sharing options...
Panarchy Posted April 16, 2018 Author Share Posted April 16, 2018 Thanks for your response. I'm not seeing that mod anywhere though... does anyone know which mod he's referring to? Link to comment Share on other sites More sharing options...
Shadeybladey Posted April 16, 2018 Share Posted April 16, 2018 Maybe this one? https://www.nexusmods.com/skyrim/mods/74589 Link to comment Share on other sites More sharing options...
Panarchy Posted April 16, 2018 Author Share Posted April 16, 2018 (edited) Ah, yeah that looks right. Thanks, I'm gonna take it apart and see what the author is doing there... I'll post back what I find. Edited April 16, 2018 by Panarchy Link to comment Share on other sites More sharing options...
cdcooley Posted April 17, 2018 Share Posted April 17, 2018 I've looked at this before because I use a variation of this in my own game. That mod changes 5 game settings (and gives the player Healing Hands as a starting spell).The settings it changes are:fEssentialDeathTimefEssentialDownCombatHealthRegenMultfEssentialHealthPercentReGainfEssentialNonCombatHealRateBonusfEssentialNPCMinimumHealth It's sets all of those to zero except for minimum health which it sets to -1. Personally I don't think the first of those does anything for Skyrim. But the others do all have an effect. In my game I set the minimum health to -90 and the others to 0.01 or 0.001. Using small non-zero values for the multipliers and rates means they will automatically heal (slowly) and allowing the health to go down to -90 allows enemies and friends taken down by a strong hit to stay down longer. You can adjust the minimum health and recovery factors to your own taste. But even if you set the recovery values to 0 they'll still get up when combat is over. If you want to test your values just "coc elsweyr" and use "startcombat player" and "damageav health -1000" and (when you are ready) "stopcombat" on Maiq. You can use "getav health" to monitor his auto-healing to see how different values work. (He always cowers and never fights so he's a perfect test case.) Link to comment Share on other sites More sharing options...
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