LoginToDownload Posted July 17, 2008 Share Posted July 17, 2008 Those... Look uncannilly like pokeballs... *Snaps out of it* Ooo, good idea. That would really help, many thanks. :) Link to comment Share on other sites More sharing options...
tyreil829 Posted July 17, 2008 Share Posted July 17, 2008 Pokeballs haha anyway is that it for the comp then? Psycho Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 17, 2008 Share Posted July 17, 2008 And that's why I couldn't learn UVW mapping when I was 13 years old. I mean comeon, why can't the stupid max compute the UVW mapping planes himself out of the models if you gave the faces you'd like to have on a single plane propper material ID's :confused:. I downloaded z-brush yesterday, I would like to try that "paint on meshes" thing. I knew about it for ages but thought that now is the time to test it. Link to comment Share on other sites More sharing options...
shadowace Posted July 17, 2008 Share Posted July 17, 2008 Uv mapping SUCKS. Trying to learn it! Link to comment Share on other sites More sharing options...
IamBatosai Posted July 17, 2008 Share Posted July 17, 2008 just so you guys get an idea the yellow thing id do as 3 planes instead of 1 boxalways keep seperate things seperate - aka dont do a plane for blade and upper/lower guar, do one for blade and one for upper/lower guard instead Something to keep in mind when doing swords: The pommel, hilt, and crossguard should all be one object if at all possible. And then the blade should be its own object. Saves the trouble of trying to cover up messy connection points between two objects. I did so in my model here if you want to see an image. And yes, for the record, UVW mapping (if you are a absolute perfectionist and do everything by hand like me) is a very painful and tedious project. Link to comment Share on other sites More sharing options...
shadowace Posted July 17, 2008 Share Posted July 17, 2008 Hey I understand what Jaysus was saying. I think I can get this modeling down. I'll start with easier simple meshes and work my way up. So erm, start drawing some swords up. ^^, I think I can get this if I try. I'll do the simpler ones first then work my way up. So draw your swords people. Link to comment Share on other sites More sharing options...
jroin Posted July 17, 2008 Share Posted July 17, 2008 Dude..., there are still a lot of swords that Jay still din't do..., just go through the entire toppic. But to start off with something simple..., uhhh..., a standart sraid edge perhaps? Could sketsh something-up I guess...., but my scanner broke (again :bomb_ie: ) Link to comment Share on other sites More sharing options...
shadowace Posted July 17, 2008 Share Posted July 17, 2008 Lol yeah a standard straight edge, maybe with a few curves in it. I saw a nice blade earlier, straight edge, Celtic guard, I could possibly make that one. Link to comment Share on other sites More sharing options...
jroin Posted July 17, 2008 Share Posted July 17, 2008 Lol yeah a standard straight edge, maybe with a few curves in it. I saw a nice blade earlier, straight edge, Celtic guard, I could possibly make that one. I've got a pretty "simple" designe up here, I call it "The rangers Edge", it's a 'medium' sized sword and a dagger Material sugestion (for texture): - Hilt made from Bone, Horn or antler.- Wraping is Leather.- Blade is Silver or Mithril. It was intended to be a dualwealder (one (short) longsword and a dagger (the dagger is the "sheeld")I thought one sketch may sefice as the sword and dagger shud look-a-like, as for a scabbard it's a "as simple as posible one" (rangers don't do comlicated or flamboiand stuff, you know). I'm thinking 'bout making a script for this, havn't had time to look in to that jet, though. Link to comment Share on other sites More sharing options...
shadowace Posted July 17, 2008 Share Posted July 17, 2008 Grrrr, I'll test my luck at it. It looks cool so I don't know, I'll try. Might take a while, first actual sword mesh I'm determined enough to make. Link to comment Share on other sites More sharing options...
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