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jroin

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About jroin

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    Netherlands
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    Skyrim
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    Elderscrolls (3, 4, and 5)

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  1. Sometimes it kinda looks as if people become less creative with passwords, use your head. Even though, practically, every password site tells you "do NOT use a password based on your name!!!" it can still be done. My personal experience is that these passwords are easier to remember and still works great as long as you have a two (or more) syllable name or a name with a "special" meaning or "special" phonetics (ou, oo, ie). ex. 1: My name is Troutman so i may make a password; TroutMan! which is WEAK!!! (+/- a week to crack) Of course I'm no idiot so I start to play with numbers >:D (T=20, R=18 OU=(15+21)36, T=20)+mAn! all the sudden the "new" password, 20183620mAn! becomes a tad more secure. (+/- 34 thousand years). Though sins I plan to live till we know world peace, I'll probably need something more secure, something that'll lasts till infinity. So I add a "special" word, something that only makes sense to me, the name of god "Jroin" the new password, Jroin20183620mAn!, even though it does not lasts till infinity it's still good for 93 TRILLION YEARS. ex. 2: My name is Zwaardsmit (yes, its dutch => swordsmith) screw you Mr. Troutman I'm going for the "dutch approach" 0==|====>Smit, only 47 MILLION YEARS!? I will not be outdone by you Mr. Fishman, I am Dutch, damn it, I eat fish or breakfast, dinner, supper and in between, raw even. "add the name of god", ja, right Mr. blowhard, I'll add the name of heaven in an as close to traditional spelling as possible (0==|====>Smit)+(Tuveanthe) my new password, Tuveanthe0==|====>Smit, lasts 32 SEPTILLION YEARS!! But just to add insult to injury I'll add that I am number1 and that makes, Tuveanthe0==|====>Smit#1, last 297 OCTILLION YEARS!!! Mr. Troutman: I am humbled by the nr. 1 sword smith from heaven. Mr. Zwaardsmit: thank you Fishgod, now fetch me a herring, I'm hungry. Sorry for this little play, but it had to be done. Sincerely yours, Jroin
  2. Oké, I've reset the body data paths to what they should be and tested around a bit. My custom race, werewolf, character changes normally and the vampiric one feeds as expected. The only problems I still have are the DB quest (gourmet) and adding NPCs to the world, their facial textures are all wrong. any help would be appreciated.
  3. If you mean that you don't know where to place the Texture or Mesh files, they go into: "...\skyrim\Data\Textures" and "...\skyrim\Data\Meshes" if these directories don't exist, make them. If you mean that the Texture and Mash directories are missing from the ZIP, ask the producer of the MOD.
  4. well, you didn't do much except ask for help..., when I then looked at the Body-data Paths (in one of my race mods) for reverence and examples, it struck me that all three paths were set to: "Actors\Character\Character Assets\skeleton.nif" this is the male skeleton even-though the gender was the Female and it was also set for the Behavior Graph and the Body texture, this seams to happen on random
  5. I have finally found the problem, apparently the CK creates a WRONG "Body-data path" for Skeleton, Behavior graph and Body texture. it sets these paths to: Actors\Character\Character Assets\skeleton.nif or to the Female version, the wrong way around (male to fem. and fem to male).
  6. it sounds like one of those two textures (the tattooed one) is used as a "overlay" or mask but I never saw such a option anywhere. try looking in the tattoo mod esp too find-out where it goes. on the bright side, looking in to your problem actually help me out with an bug I encountered with my own race-mods. the CK randomly set all the body-data paths to Actors\Character\Character Assets\skeleton.nif (this does NOT work).
  7. You did understand that I meant COPY - PAST, right?? so you get a esp file that's called "copy------.esp"
  8. You could make (3) copies of the ESP. (example: C1 => "armor of incredible woopass.esp", C2 => "armor of unbelievable ownage.esp" and C3 => "The überleed armor.esp") then you open these esp's and remove the not needed armors (don't forget to save them afterwards though).
  9. I think you have reassign the "Skeleton", "Body Texture" and "Meshes" as you create your CK race. The skeleton and B.-Texture data can both be found in the "Body data" tab of the CK race menu. Actors\Character\Character Assets\skeleton.nif Actors\Character\UpperBodyHumanMale.egt override, the above, with your target Skeleton and Texture. the mashes however have to be added as "naked body-part" that you'll then link to your Custom race.
  10. I think you should read this: Creating a Playable Race - The right way
  11. Hey mates, I'm not really sure if it was mentioned before, but there seems to be a random bug that "Freezes" custom races. I'm working on a couple of race mods that add 3 playable Races, I've made all these race in exactly the same way but when I tried them at the Character creation point (of the game) the female gender of one race was "frozen", I couldn't move the head nor could I change any of the features like Skin color, Skin texture, scares or any physical traits like nose length or eye width. I have checked in the CK if I could find something wrong or odd with either the race or just the females, I can't find anything. Now this problem also occurs with 2 other race mods I started, even thou they worked fine at the beginning, and the only thing I altered, after testing, was their Powers and Abilities. Does anyone know of this problem and (perhaps) of a way to "Unfreeze" the frozen races/genders??? thanks in advance.
  12. Did you "Install" the mods in the correct folder??? SteamApps\common\skyrim\Data. That's where it's supposed to go.
  13. I'm not using the "Sounds of Skyrim" mod but I am have in similar "Freezes" as you're describing, it started with me when I Installed the AMD Catalyst 12.6 as prompted by Steam. Q: Why did I install the Catalyst?? A: Strobe flashing. -------------------------------------------------------------------- Simple solution: "Alt+Tab" to windows and back. Game killer solution: Install the AMD Catalyst. other possible solution: turn off the AA (anti aliasing). ------------------------------------------------------------------------- Q: How to get rid of that :devil: Catalyst? A: ??????????
  14. Important: if you are running "Steam subscribed mods" than wait till synchronization is finished otherwise you can't click the "Data files" button. Question, are you running any kind of "mod manager"? If so, try activating the mod trough that or removing the MM. If you're not using a MM then you might what to re-install Skyrim or consider to use one. (You can find MM's here on the Nexus (Don't ask me which is best though, I don't use them)).
  15. Right, when you press "Play" in the Steam lounger you'll get the "Skyrim lounger" that reads: Play Options Data files Tech support Exit You need to click "Data files" to get to the data file selection screen, then find the mod you want to activate and check the check-box in front. Important: if you are running "Steam subscribed mods" than wait till synchronization is finished otherwise you can't click the "Data files" button. I know it sounds to simple and obvious, but it are often the simple things people tend to forget. P.S. Do NOT Bump your threads, it against the rules. :mad: Be glad i'm no moderator.
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