mincartoon Posted April 17, 2018 Share Posted April 17, 2018 When I make time-fuse, proximity-fuse weapons (like for cluster missiles or bombs) the fused projectile comes back and explode on my character when line of sight is blocked(eg. you run for cover). I've been struggling with this issue for days and finally concluded this is just a bug that can't be fixed in Fallout 4 engine. Also, I was making a projectile that spawns children missiles after 0.2 seconds. When I aim high the mini missiles fall to the ground instead of going straight and hurt me. I tried and changed offset and stuff but I think it's just a bug with the engine. Does anyone know further about this issue? Link to comment Share on other sites More sharing options...
willyb9 Posted April 17, 2018 Share Posted April 17, 2018 i haven't ever paid any attention to this but i do recall seeing a similar issue mentioned in the comments of theshinyhaxorus's rpg-7 mod page here: https://www.nexusmods.com/fallout4/mods/26446?tab=postslike i said, i've not paid any attention to this bug, but i believe it's an engine issue as you said and not much can be done about it Link to comment Share on other sites More sharing options...
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