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mincartoon

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  1. When I make time-fuse, proximity-fuse weapons (like for cluster missiles or bombs) the fused projectile comes back and explode on my character when line of sight is blocked(eg. you run for cover). I've been struggling with this issue for days and finally concluded this is just a bug that can't be fixed in Fallout 4 engine. Also, I was making a projectile that spawns children missiles after 0.2 seconds. When I aim high the mini missiles fall to the ground instead of going straight and hurt me. I tried and changed offset and stuff but I think it's just a bug with the engine. Does anyone know further about this issue?
  2. http://i.imgur.com/n3KShBW.jpg Video link: https://www.youtube.com/watch?v=eKVw0TeWs2M Swarm missiles look so cool... perhaps use the data from legendary sentry bot.
  3. I've seen a Mod that allows you to block everything. This is truely an overpowered change, cuz you can just hold block against any monsters, bosses. What I'm suggesting is, instead of allowing braindead parry, let ripost (just-timing block I say) counter any kind of attack. Think about "Royal Guard" style from Devil May Cry series. TLDR: Add penalties to normal parries (like guard breaks more easily, there's chip damage if you block). Let riposte work on any attacks
  4. CTD during game is mainly a problem with the script handler Skyrim uses Papyrus, which is very slow and inefficient for heavy scripts Just fix the skyrim.ini file and give more time for script execution. Well, at least it amazingly reduced the script delay for me, and I haven't got a CTD ever since. [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000
  5. that mod doesn't help at all i actually think they should put the mod down because it's so false leading and make a lot of people frustrated. the prob is with dawngaurd dlc messing with the old vampire race. currently the only way to fix it is to edit facegen data via CK tool
  6. http://cafe.naver.com/elderscrolls7/599632 In the Dragonborn quest "Lost Legacy", the part where you have to pass blue platforms reminded me of Mission7 in DMC4. Just saying http://devilmaycry.org/community/images/smilies/01/tongue.gif
  7. There's a picuture gallery of this mod... and it's making me worried about the future of Tamriel... It's on http://gall.dcinside.com/list.php?id=game_classic&no=2077576 (Contains nudity but censored) be warned though, it's a Korean website and has quite a few pictures and music, can be bandwidth heavy for some people. What I was thinking... Truely one man can beat an army...
  8. I just expressed my possible mod idea into a video. Since I cannot handle CK tool (coding is too hard for me...) it is impossible for me to make such mod. But as only a matter of thinking, so many things Skyrim already has can be like DMC series. Let's see, we already have rolling option, dash (shout), block (spell block tho), and time slow etc... Well I can't wait to see what iDMC mod will be like in the future.
  9. as you know crysis has pretty cool water effects for example once u are submerged in water and gets out the camera goes wet (water dripping down screen) i think there is already a function that detects if characters submerged (that is if youre in water your breath meter goes down) so maybe making this mod can be easier than it seems (unfortunately i test this out with CK tool for some (?!) reason) damn just many ideas in my head but cant make any ><
  10. Corpse decay mod will be so good! u kill person -> bloody -> turns into pale blue (with lots maggots yuk ><) -> skelletion (with items!!) if i can handle CK tool i wanna make gore related mod so badly >w< for example if u die in water slaughterfish eats up the dead corpse (or still living ppl)!!! and skelleton floating around just like in piranha movies haha
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