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I'll model for you


Uncorpse

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It depends on what exactly you mean by: "only the model".

I can create 3D models myself. Using Blender, 3DS (max), AutoCAD etc. Been my hobby for 1/4 century. Even had a website about it some 15-20 years ago.

I can create textures for it too. (with photoshop and/or gimp)

...but i have yet to be succesfull at getting a 3D model into a game, like fo4. (ok, haven't tried a lot and its been a loooong time since my last try)

 

If you mean to say you can get me a working wide vault door model in FO4, which i can use for a vault 88 mod, then i could definately use your help.

If you can only create a 3D .obj which i would still need to texture & import myself somehow, i might as well create the model myself too. (and learn a thing or two about modeling for fo4 along the way)

 

Basically it would be an export from the regular vault door, make it about 3x as wide, aply a new texture et voila. (i think)

 

For the moment however i've got a ton of work and things to learn already, so i could use the help.

 

For now, it's on my "to do list", for some future day. Just like creating buildable versions for some of the half & quarter sized vault parts the game has. (those will need an "outside" added, at least.)

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Rather than tasking you with "please model a giant bug with a sword" requests, I'd like to ask some general advice.

 

I have found three wig mods, all of which are clothing only (they equip as amulets or tails). I've also found two clothing armor mods that include hoods that have hair peeking out from under them. I also tried my hand a converting a great dress mod from clothing to armor in TES4Edit and it took ALL day long, like 14 hours, for about 25 variants. It was a parameter-by-parameter copy and tweak operation, and I have to think there's another way to do this.

 

So, what I'm wondering is if there's an expedient, batch method to:

* Convert clothing to/from armor.

* Convert items types from, e.g., amulets to helmets

* Overlay hood and helm models on hair models

 

The goal would be to produce a wigs, hats, and helms mod (chest, store, whatever) using existing vanilla and mod hair and helm resources, and which provided:

* Wigs with an armor rating, in many styles and colors, and various different armor ratings (at least match the vanilla light and heavy helms).

* Helms and hoods with hair showing under it, in various styles and colors, both as clothing hoods and as helms (even hoods-as-helms, and perhaps decorative "ceremonial" helms that are only clothing, but that's an afterthought).

 

The purpose is that it's annoying as all hell that helms take the hair slot and generally make companions unrecognizable and ugly, while all the wigs out there are just clothing, and will be de-equipped anyway if you give someone a good magic amulet. Plus, NPCs generally won't equip any tail-slot items at all, though I think there are mods that can force them to do so on a selective basis. I suppose having a Daedric-class wig on the player character is some kind of cheat or an unrealism at least, but I want this for companions (most of whom come set as Essential anyway, so how well they're protected is pretty much irrelevant). And if it included helms with hair, the unrealism issue would just go away.

Edited by Darklocq
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I'm new to modding. And thought about making my own mod. But don't know where to start! It's a simple mod really it adds Spaghetti O's to FNV that you can eat! But I'm stuck. Besides its quiet simple I've been told.

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