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My static meshes 'Cannot be moved' ... what?


EPDGaffney

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Em...how are you editing comments without them being marked as edited? Is that a Premium feature? You currently have a post up there that quotes a post I made hours later. And that post used to tell someone 'Ouch...go F yourself', or something very similar. Or maybe it was the post before that one that had that. There was another one that said something like, 'Don't know? Whatever.'


Anyway...


Your script has other stuff happening, but it still uses the same basic principle.

From your script (but truncated to use only the parts I refer to):


Begin GameMode

Set WaterPosZ to MyPlacedWater01Ref.getpos z + 1

MyPlacedWaterRef.SetPos z WaterPosZ

End

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Em...how are you editing comments without them being marked as edited? Is that a Premium feature? You currently have a post up there that quotes a post I made hours later. And that post used to tell someone 'Ouch...go F yourself', or something very similar. Or maybe it was the post before that one that had that. There was another one that said something like, 'Don't know? Whatever.'
Anyway...
Your script has other stuff happening, but it still uses the same basic principle.
From your script (but truncated to use only the parts I refer to):
Begin GameMode
Set WaterPosZ to MyPlacedWater01Ref.getpos z + 1
MyPlacedWaterRef.SetPos z WaterPosZ
End

 

 

Ya that is weird I have no "Edited tag" maybe it is a premium member feature ( thanks to VaporWatch for mine)

Seems odd though that it would be a feature someone wanted , cuz I don't mind the edited tag myself ... infact I used to find it rather handy.

Err maybe the moderators just slapped it on my account since I use the edit button so profusely .

As I guess your finding out :huh: sorry

 

But ummm ... not seeing the correlation with this ...

~~~~~~~~~~~~

 

float fAngle

 

Begin GameMode

if CrankRef.GetAngle Y > 25

let fAngle := (GetAngle Y - .1)

SetAngle Y fAngle

~~~~~~~~~~

 

To this ...

 

~~~~~~~~~~~

 

Begin GameMode
Set WaterPosZ to MyPlacedWater01Ref.getpos z + 1
MyPlacedWaterRef.SetPos z WaterPosZ
End
~~~~~~~~~~
As in you used my script replacing SetPos to SetAngle ... and it did not work ?
Because the water moving script definitely works , as I had to smooze it through many hours of hair pulling to get it there.
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I was saying that I had already been using a script that functions like yours before I ever started this thread. The similarities are a little clearer once I include the If statement check from your script:

float    WaterPosZ 
int      Move

Begin GameMode
    If Move < 101
        Set WaterPosZ to MyPlacedWater01Ref.getpos z + 1
        MyPlacedWaterRef.SetPos z WaterPosZ
    Endif
End

So, I use fAngle where you use WaterPosZ, I use fAngle in the same kind of check in which you use Move, and I use

let fAngle := (GetAngle Y - .1)

where you use

Set WaterPosZ to MyPlacedWater01Ref.getpos z + 1
Edited by EPDGaffney
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So therefore not the same as my script ... you can only correlate in theory ... not actual script crunching.

 

And you would only know that by sweating it out through many hours of seeing what works.

 

Sorry EPdGaffney ... but you are treading on territory I think you have not been.

 

But yes you are gifted knowing how bears s#*&#33; in the woods

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So therefore not the same as my script ... you can only correlate in theory ... not actual script crunching.

 

I never said it was exactly the same. You said you thought I didn't understand your script. I said I did understand it and that that should be clear as it was the same concept as the one I'd been using but with SetPos instead of SetAngle. If you don't see how that is and you would like to be pleasant about it, I can try to explain it some more.

 

 

And you would only know that by sweating it out through many hours of seeing what works.

 

I have done. This is how I know that the two functions work similarly. One affects the angle and one affects the position. Otherwise, they are used the same way, which is why they have the same bugs.

 

 

Sorry EPdGaffney ... but you are treading on territory I think you have not been.

Which territory? Moving objects with SetPos? Don't worry, I have.

 

 

But yes you are gifted knowing how bears s*** in the woods

 

I really have no idea what I've done to offend you but you can either tell me or ignore me.

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I guess I was holding you over the coals to much for where you said this ...

 

"And then the suggestion that I didn't understand the script is, you know, a little humorous, given both my understanding of scripting in general and the fact that my script that wasn't working was exactly the same as yours but using rotation instead of motion."

 

And let it get to me thinking you were telling me my scripting was for shism .

Because it all seems to come to you so easy , where as I have to work hard through head scratching just to figure out what I guess is basic stuff to you.

 

I'm over it if you are .

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I guess I was holding you over the coals to much for where you said this ...

[...]

I'm over it if you are .

I think we have a nice forum here. I'm consistently grateful for the lack of negativity here and that we've somehow managed to escape the worst attitudes that pervade the internet. I'm over this little interlude here, but in future, you may want to consider another approach. Communication, ideally.

 

 

And let it get to me thinking you were telling me my scripting was for shism .

I don't actually know that word. But it doesn't sound good. So no, that's not what I was saying. When you said you didn't think I understood your script, I said I was already using a similar one. It had nothing to do with the quality of your script or anything like that. Sorry if you took it that way or I was somehow unclear.

 

 

Because it all seems to come to you so easy , where as I have to work hard through head scratching just to figure out what I guess is basic stuff to you.

I was in game development for a few years before modding this game, so I have a head start. But there's still a lot of head scratching on my end, sometimes days' worth of it. If you want to know the truth, by all forms of measurement I've encountered, I am a genius. That comes with advantages and disadvantages. It's extremely lonesome and depressing. I wouldn't trade it or anything, but despite being an optimist for most specific situations that I am able to control, I see many other bleak situations that surround me, and the things I care about are rarely interests shared by other humans. I've been ostracised by my family as a result of it and no longer speak to them. I've spent a fair amount of time being suicidal or near-suicidal. I offend people every five seconds because I'm rubbish at understanding emotions. Also, for bonus points, I feel guilty any time I understand stuff that someone else doesn't. So, just trust me when I say that if any of this does come easy to me, it comes with a price. I spend time in this forum almost exclusively to help other modders when I can. I don't know if I'm doing that well but I'm trying my best.

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I spend time in this forum almost exclusively to help other modders when I can. I don't know if I'm doing that well but I'm trying my best.

 

Ya the reciprocal benefit ... most time for me it is cuz I learned sumthin too.

 

You do it beyond well :cool: :thumbsup:

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