BlazeStryker Posted April 20, 2018 Share Posted April 20, 2018 There's a couple of odd points I am surprised were not covered by Bethesda which we might get going if anything like Cutting Room Floor ever gets made for Fallout 4. First one might be hard to make the verbal speech for, but why wouldn't Nick and/or Skinny Malone recognize the costume if you happen to have done The Silver Shroud before rescuing the detective? Second, why not re-enable the option to go directly from getting a memory viewing at the Den to bringing Curie over for Doctor Amari? (For that matter, once Nick's memory issues are revealed, why not recreate/revisit Emergent Behavior as a means to transfer him to a Type Three synth that won't have that problem? Hell, it'd be safer and easier than it was for Curie!) Things like that are rife, I suppose, but here's a simple one; why, in the name of Heaven, can't a robotics expert with a robot workbench just make the parts for that guy at The Slog trying to assemble a working Giddyup Buttercup? So, yeah, I'm suggesting a mod to cover these issues, or at the very least the lattermost. Link to comment Share on other sites More sharing options...
5133p39 Posted May 31, 2018 Share Posted May 31, 2018 (edited) Regarding Curie, there is already a mod that allows you to bring her to Amari even without knowing Nick exists.In my opinion, the mere knowledge of Memory Den's existence, should be enough for the player to get the idea to ask them for help, therefore: Shortcut to Curie As for the other things... Making Nick or Skinny Malone to recognize the costume will require changes in their dialogue, which will require these NPCs to have the appropriate voice lines.So, possibly trivial change, but it hangs on the existence of the appropriate voice lines, and judging by the fact its not already working like that in vanilla game, i'd say those voice lines do not exist. The option to transfer Nick into a T3 synth shouldn't be hard from technical side of things, but you will need to add some dialogue (if you want it immersive) and that might be difficult to do (maybe you could reuse some existing voice lines, but i dont know if there are any lines that would fit). Logically, i dont think you should be able to make the parts for Giddyup (B)uttercrap :smile: at any workbench, because you simply do not have the neccessary schematics.In my opinion, you would still have to go to the Atomatoys Factory for the schematics, if not for the parts.But the real problem is - the robot workbench cannot build stuff and put it into your inventory, it can only "spawn" robot (which is an NPC) and remove/add attachments to it - you'd need to somehow change that game mechanic to work the same way as the Chemistry workbench. Maybe you could create a new type of non-moving robot that looks like those GB parts (or as some generic box of scrap, that's not important right now), and after you exit the workbench, a script would remove the robot, and spawn the actual GB parts in its place for you to pick up.Or the robot looking like GB parts could stay, having OnActivation script that would give player the parts and remove the robot after players goes there and activates the robot.Not sure which of these options is more viable or easier.Or you could just make new recipes for the Chemistry workbench, so you could create the parts there (good bye immersion)....anyway, i'd say any solution will be too complicated to make it worth the effort (in my opinion). Edited May 31, 2018 by 5133p39 Link to comment Share on other sites More sharing options...
Recommended Posts