EnaiSiaion Posted April 26, 2012 Share Posted April 26, 2012 ApocalypsePower to the people Apocalypse is the new spell mod for Skyrim, currently nearing the end of development. It aims to offer a selection of 100+ fair and balanced spells that add strategic depth to the game and increase the fun and variety of playing a spellcaster, hybrid, or anyone at all who casts magic. The mod does not "change" anything including perks but follows existing perk implementation standards, ensuring compatibility with other mods. http://i48.tinypic.com/8wxd35.png 1/4 of the new spells in a nutcase: AlterationAlso known as the tree containing the annoying armor spells and nothing else of value. In Apocalypse, a large variety of spells to alter the flesh of your enemies muhahaha are added, making Alteration specs viable. Chronosphere: Halts all units around the target until they take 2 instances of damage.Earth to Water: A geyser erupts and knocks opponents into the air.Life Rend: Exchanges the life percentages of the target and caster.Necroplague: Disease that deals poison damage and jumps to another enemy on death of its host. IllusionA powerful but one-dimensional tree in the regular game, the illusion tree in Apocalypse gains a line of direct damage spells and other offensive options, the ability to mess with people's minds and telekinesis to satisfy the "power trip" reason for playing a mage. Evil Twin: Summons a ghostly image of the target that fights for the caster for 6 seconds.Mimic Magic: When the target ally or enemy casts a spell, you automatically cast the same spell.See No Evil: Target does not break your stealth for 30 seconds.Talon Strike: Does damage based on distance and has a small hitbox, rewarding long ranged accuracy. RestorationHealing and more healing and an insane number of redundant anti-undead spells. Apocalypse adds more options against non-undead targets and more defensive spells, including a line of necromantic spells. Doom: Curses allied or enemy target to explode on death, doing area effect damage.Sanctuary: The next 2 incoming hits are ignored.Slay Living: Disintegrates non-undead target below 20% health.Vessel of Life: Transfers your lifeforce to a target minion. You take 75% reduced damage but when the minion takes damage, you take damage too. DestructionTired of all the bolt spells? Apocalypse adds a new fire, frost and shock spell at each Destruction tier adding up to 15 new elemental attack spells, as well as a number of non-elemental ones. Most of them benefit from some form of advanced aiming or combos. Fracture: Does cold damage over 3 seconds and explodes if the target is hit by another cold spell.Overload: Charges up a blast of magic that fires after a 4 second delay, doing heavy damage.Static Field: Area effect lightning blast that deals damage equal to a percentage of the enemy's current health.Volcano: Firebolts blast upwards from a fissure, doing huge damage if the target stands on top of it. ConjurationIn the regular game, this tree has very little variation, as well as little interactivity. The new spells are meant to increase player involvement and offer new options in the form of a line of spirit animals and spells to summon Draugr. Most importantly, there are spells to interact with your minions in order to increase their effectiveness. Conjure Spirit Wolfpack: Summons up to 4 spirit wolves.Fire of the Master: Target minion spits a heavy fireball at its opponent.Gate: Opens a portal that teleports the target in front of you.Hammerfall: Target is weakened to conjured Draugr attacks, taking extra shock damage and 20% knockup chance. TogglesTo cut down on upkeep effort, many buffs come in the form of toggles: they remain active forever, but you can cast them again to turn them back off. Most have a drawback or incentive to not keep them running forever. Energy Shield: Incoming hits are partially redirected to magicka instead of health.Venomous Weapons: Adds poison damage to bow and dagger attacks, but reduces magicka by 50. MetamagicConcentration based spells that are channelled with one hand and changes or enhance the spells you cast with the other hand. ContingenciesAn advanced method of spell automation, unlocked at 25 destruction for adventurous souls. Cast a contingency and then cast something else, and it will remember that spell and wait for a condition to be met, then automatically cast the stored spell free of charge. ConvenienceUsing magic in Skyrim is very annoying until you figure out hotkeys, then it becomes just annoying instead. Many spell mods add a mountain of new buffs just to make casting all of them even more irritating. To counter this, Apocalypse features several measures to cut down on manual spell swapping. Adaptive Protection: Toggle - Automatically casts the best physical or magic armor spell when struck.Weave Mythal: Greatly increases buff spell duration but increases magicka cost by 50%. UtilityPeople become mages either because they want to see their enemies driven before them and hear the lamentations of their atronachs, or because they dislike housecleaning. Apocalypse provides several utility spells to make life just a little bit easier. Astral Anchor: After a short delay you flash back to where you cast the spell. (*)Feather Fall: Removes fall damage.Sense Resistances: Reveals the resistances and immunities of the target.Teleport: Cross large distances with a thought. Single shot spellsA number of tactical spells are added with a cooldown of 1 day or longer or a different cost, sometimes shared between similar spells to encourage picking and choosing. Wild Hunt: If you have a spirit animal summoned, will summon a powerful Aspect of Hircine.Death Shroud: Deals damage to nearby enemies and has a chance to kill weaker enemies instantly.Avatar: Channel Boethiah, making illusion spells free to cast and gaining the ability to knock enemies around with your gaze. ...and about 80 more spells, each of them unique! (**) Screenshots following soon, release is planned within 2 weeks! (*) Sovngarde bungee jumping. You know you want to.(**) I lied. There are two teleport spells. 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EnaiSiaion Posted April 26, 2012 Author Share Posted April 26, 2012 This thread disappeared to the second page just like that? So you want to see explosions?http://i49.tinypic.com/2rrp9w5.png Bigger explosions??http://i48.tinypic.com/33cc0lh.png People getting sucked into a time vortex?http://i49.tinypic.com/21c9ojs.png Atronach hellfire from Oblivion?http://i50.tinypic.com/2r29f2f.jpg Ghost clones?http://i50.tinypic.com/2a6jl9j.png So there! Any questions?http://i46.tinypic.com/2nk5q42.jpg Release coming soon. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted April 26, 2012 Author Share Posted April 26, 2012 The spells are implemented, I just need to figure out a way to add them to the levelled lists without causing conflicts with existing mods. Full spell list: Alteration0 - Almalexia's Grace0 - Feather Fall25 - Alad's Armorgeddon25 - Baleful Polymorph25 - Devouring Swarm25 - Slow50 - Adaptive Protection50 - Life Rend50 - Poison Dart50 - Spell Echo: Repeat50 - Stone Curse50 - Tormented Earth75 - Crystalflesh75 - Earth to Water75 - Impetus75 - Mass Slow75 - Necroplague75 - Shrink75 - Weave Mythal75 - Wizardlight100 - Chronosphere100 - Sheogarath's Dice100 - Wrack Conjuration0 - Conjure Skeleton0 - Fire of the Master25 - Blood Pact25 - Conjure Draugr Warrior25 - Conjure Spirit Cat25 - Defensive Formation25 - Energy Shield25 - Gate50 - Atronach Mark50 - Conjure Draugr Archer50 - Conjure Spirit Bear50 - Hammerfall50 - Rift Weapons50 - Spirit Totem75 - Conjure Draugr Scourge75 - Conjure Spirit Wolfpack75 - Dreadking100 - Conjure Spirit Mammoth100 - Great Conjuration: Bane Mark100 - Great Conjuration: Warband100 - Great Conjuration: Wild Hunt Destruction0 - Deathmark0 - Embers of Magicka25 - Eyes of the Storm25 - Fracture25 - Inferno25 - Offensive Contingency50 - Call Lightning50 - Defensive Contingency50 - Empower Destruction50 - Glacial Spike50 - Meteor50 - Overload75 - Convection Ball75 - Greater Fire Rune75 - Greater Frost Rune75 - Greater Lightning Rune75 - Ice Spike Cloak75 - Reflective Ice75 - Static Field100 - Battlecast100 - Chain Contingency100 - Electrocute100 - Greater Malison100 - Hailstrike100 - Volcano Illusion0 - Astral Anchor0 - Befuddle25 - Dispel Magic25 - Hand of Nocturnal25 - Mimic Magic25 - Talon Strike50 - Mindshock50 - See No Evil50 - Sense Feelings50 - Swap50 - Teleport75 - Astral Chain75 - Evil Twin75 - Slam75 - Venomous Weapons100 - Archon100 - Command Humanoid100 - Dementia100 - Dominus100 - Greater Teleport100 - Sanity's Eclipse Restoration0 - Curse of Brimstone0 - Sense Status25 - Induce Trance25 - Lesser Sanctuary25 - Sense Resistances25 - Slay Living50 - Exorcism50 - Finger of Death50 - Inspired Casting50 - Panacea50 - Scan Status50 - Wellspring of Blood75 - Circle of Fire75 - Death Shroud75 - Horrid Wilting75 - Thorns100 - Circle of Death100 - Lionheart100 - Master Ward100 - Vessel of Life100 - Wrath of God Lots of work, and judging by the view count of this thread, noone cares. :wallbash: Link to comment Share on other sites More sharing options...
NeoZerger Posted April 26, 2012 Share Posted April 26, 2012 Wow Impressive :) Very nice spell effects but will they add some lag/perf issue to the game? That makes me want to play a caster char ;) Link to comment Share on other sites More sharing options...
Borgin Posted April 27, 2012 Share Posted April 27, 2012 This sounds fantastic. I'll be recommending this to all my friends who play Skyrim, which is like 40. Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 27, 2012 Share Posted April 27, 2012 Impressive, keepin an eye out for the release! Link to comment Share on other sites More sharing options...
austyn12090 Posted April 27, 2012 Share Posted April 27, 2012 This looks like it might be the "midas magic" of skyrim when completed. Phenderix has the best spell mod right now, but the spells aren't nearly as complex as Midas Magic in oblivion. I'm really looking foward to this once it's completed... Especially the volcano (for some reason) :). Link to comment Share on other sites More sharing options...
trees415 Posted April 27, 2012 Share Posted April 27, 2012 So you want to see explosions? mmmm, explosions... Link to comment Share on other sites More sharing options...
gremlinator Posted April 27, 2012 Share Posted April 27, 2012 How is this not on the first page? It's epic, and I can't believe nobody's responding. I'm getting this as soon as I can, perhaps even sooner. This is glorious, and you are glorious. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted April 27, 2012 Author Share Posted April 27, 2012 It is not on the first page because it is not a new map or skimpy armor. :) It is much easier to sell a mod that can be described in 10 words or with awesome screenshots. I intend to go live this weekend with the above spells or perhaps a handful more, but the first release won't be the last. Based on community feedback and requests I'll expand this mod for a long time to come. This looks like it might be the "midas magic" of skyrim when completed. Phenderix has the best spell mod right now, but the spells aren't nearly as complex as Midas Magic in oblivion. Complexity is a good thing if it makes spells more tactical, but I want to stay away from unnecessary bling and showoff spells in favour of gameplay. Spells that make a pretty light show when you blow up townsfolk are fun for half an hour. Spells that actually expand the game are fun for a hundred hours. So far there are two main spell mods: Midas Magic and Phenderix. While they provide a good starter package of new spells, the spells on offer are fairly basic. I intentionally avoid plain "does damage" and "fortify skill" type spells. After all, if you want those you can install the above mods - Apocalypse will be fully compatible with both as well as with any other mod, even those that claim dibs on the leveled spellbook lists. Link to comment Share on other sites More sharing options...
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