Deleted18269929User Posted April 20, 2018 Share Posted April 20, 2018 (edited) not quite sure the best way to phrase it, iv'e searched it with a few variations on the title but everything i've found isn't quite what my issue is. the best i can describe it is this... im working within the sanctuary world space, iv'e cleared all the buildings from the area and im fully prepared to begin working on the world space... however, when i go into the architecture section under 'static' i seem to be missing some categories (possibly) but more notably missing structures all together. for example. under the 'vault' category i only see "vault 111 exit" i would assume there would be more vault pieces there as they definitely exist. im on the verge of two questions. A. does the creation kit only load the world objects (static objects and things) of the cells that are visible? or B. is something wrong internally and needs to be reworked? nvm, figured out there were under "interiors" Edited April 20, 2018 by Guest Link to comment Share on other sites More sharing options...
MissingMeshTV Posted April 20, 2018 Share Posted April 20, 2018 (edited) You’ve discovered that object organization in the CK doesn’t always follow human logic. In your case since there are other Vaults in the base game that use the same assets (81, 75, 95) you need to look outside of the Vault 111 subsection. In the object window, select the “root" level of the Static section by selecting Static. Then filter for “vlt.” I’m fairly certain that’s the prefix used for the Vault kit architecture pieces. Each architecture kit has its own prefix that you can filter for (“wrhs”, “conc”, “hit” are ones that come to mind off the top of my head and not having access to the CK). One cool thing is that you can use a wildcard (asterisk) to drill down to more specific things you might be looking for. Filtering for “vlt*flr” can show all the Vault floor pieces that use those terms as part of the object name. Keep in mind that there are inconsistencies within the naming conventions. Some floor items might be labeled with “flr,” others might be named with “floor” for example. I've also come across assets that have typos in the object name. Super helpful to search for! Once you’ve poked around for a while and used some the various pieces and architecture kits you’ll get a feel for how things are named…it just takes a little getting used to. EDIT: Once you find the piece(s) you're looking for, take a look at the mesh path of the base object. That can give you some insight as to how various things in the CK are organized as the categories you see in the object window (as far as Statics are concerned anyway) more or less mirror the file path structure of the mesh. Not so much for things in other categories, but its a good way to learn how things in Statics are structured. Edited April 20, 2018 by RedRocketTV Link to comment Share on other sites More sharing options...
Ethreon Posted April 20, 2018 Share Posted April 20, 2018 "You’ve discovered that object organization in the CK doesn’t always follow human logic." They make sense if you sit to think about them, they're just not very organized. Probably a sign of them being worked on by multiple people at once. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted April 20, 2018 Share Posted April 20, 2018 "You’ve discovered that object organization in the CK doesn’t always follow human logic." They make sense if you sit to think about them, they're just not very organized. Probably a sign of them being worked on by multiple people at once.Based on what I see with the cross-team projects I deal with at work, that's sounds about right. Link to comment Share on other sites More sharing options...
Recommended Posts