Jump to content

Mapping : Sanctary : Preserving quest lines


Recommended Posts

Long story short im trying to flatten sanctuary out and transform the neighborhood entirely. of course this means i have to delete the street, homes, and garbage.

the only problem with this is manually the only way i can imagine would take centuries to hand pick and delete every item as not to completely undermine my goal.

 

what im trying to do is prevent myself from deleting the quests centered in sanctuary hills whilst clearing out the neighborhood, a few problems are standing in the way though...

 

the quests seem to be connected to several objects (i.e cods-worth's search locations during the neighborhood search and the bloat-flies he kills)

- the overall issue with this is that there may or may not be certain things that are required to remain that could accidentally get deleted and sniffing each one out is rather difficult and i seem to be missing things here and there on each attempt.

 

what im asking is if there is any way to say grab cods-worth in the creation kit and select everything he is attached to (i.e Quests) and move them while i demolish the neighborhood. this is an extremely complex task when it comes to the task given by sturges to fix the neighborhood up considering it requires more than just the workbench by the looks of it.

 

id be more than willing to establish new borders and points where npcs need to spawn, i just need to get past the wiring so to speak.

 

 

 

 

 

Link to comment
Share on other sites

If there is a layer, keeping all of the quest-related objects, you can try to search it and hide while you're deleting the rest of the neighborhood. Or you could pick every reference and double tap "1" to hide it.
Link to comment
Share on other sites

If there is a layer, keeping all of the quest-related objects, you can try to search it and hide while you're deleting the rest of the neighborhood. Or you could pick every reference and double tap "1" to hide it.

 

thank you, ill try this.

 

Update:

 

there are no layers containing quest lines or objects, this makes it significantly harder.

 

also...

 

when hiding objects a large selection and deletion also deletes hidden objects. well crap.

 

guess the only way to do this is the hard way.

Edited by Guest
Link to comment
Share on other sites

Anything that you want to hide is called a 'marker'. When you click on the 3d render preview window and press M, it will hide or show all markers. You can then proceed to delete items. You will also want to be wary of some types of things, like lights, dust & shadow and other atmospherics/furniture and activators like the workbench, which has quests related to it (e.g. you won't be able to delete the workbench).

Edited by Reginald001
Link to comment
Share on other sites

Anything that you want to hide is called a 'marker'. When you click on the 3d render preview window and press M, it will hide or show all markers. You can then proceed to delete items. You will also want to be wary of some types of things, like lights, dust & shadow and other atmospherics/furniture and activators like the workbench, which has quests related to it (e.g. you won't be able to delete the workbench).

 

unfortunately despite my attempts to hide items, selecting an area and deleting objects unfortunately also deletes hidden items which sucks.

 

Update: manually deleted everything that wasn't needed that wasn't too bad.

 

however... there seems to be an issue with the creation kit and i have looked in several places for reference to the issue and have come across some answers but it doesn't quite make sense.

 

some world objects like the "redrocketall 01" appear just fine (redrocketall 01 is essentially all the pieces of the redrocket station put together and can easily be placed in the world space - for the uninformed) however i have found some variations as well that interest me... like the "redrocketall 02" 3, 4, and so on and so forth however this is where the issues arrive.

 

each of these .nifs are red triangles with an exclamation point. from looking on online resources i have discovered that people are saying that this means the resource it is looking to grab does not appear in the location it specifies. i would assume that they are in the BA5 file "meshes" that can be found in the data file, that's where i typically find stuff of that caliber.

Edited by Guest
Link to comment
Share on other sites

 

Anything that you want to hide is called a 'marker'. When you click on the 3d render preview window and press M, it will hide or show all markers. You can then proceed to delete items. You will also want to be wary of some types of things, like lights, dust & shadow and other atmospherics/furniture and activators like the workbench, which has quests related to it (e.g. you won't be able to delete the workbench).

 

unfortunately despite my attempts to hide items, selecting an area and deleting objects unfortunately also deletes hidden items which sucks.

 

Update: manually deleted everything that wasn't needed that wasn't too bad.

 

however... there seems to be an issue with the creation kit and i have looked in several places for reference to the issue and have come across some answers but it doesn't quite make sense.

 

some world objects like the "redrocketall 01" appear just fine (redrocketall 01 is essentially all the pieces of the redrocket station put together and can easily be placed in the world space - for the uninformed) however i have found some variations as well that interest me... like the "redrocketall 02" 3, 4, and so on and so forth however this is where the issues arrive.

 

each of these .nifs are red triangles with an exclamation point. from looking on online resources i have discovered that people are saying that this means the resource it is looking to grab does not appear in the location it specifies. i would assume that they are in the BA5 file "meshes" that can be found in the data file, that's where i typically find stuff of that caliber.

 

I have used the M button to hide markers / show markers countless times, I don't understand why this would not work for you.

 

I load up any cell. I press <M> to hide all markers.

Then select all. I press 'hide selected'.

Then I press M, and pop all my markers are back.

Then I select all, by dragging my mouse across all objects (zoom out so you can select everything you need).

Then I delete all markers.

Then I unhide everything.

And it's done.

 

I've created over 8 different player homes that way for my own play throughs, keeping geometry but deleting everything else.

You can do the exact reverse to just keep the markers.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...