montky Posted July 22, 2018 Share Posted July 22, 2018 now that, is a sanctuary-ville.awesome stuff Hagiu Link to comment Share on other sites More sharing options...
Arinthavar Posted July 29, 2018 Share Posted July 29, 2018 Amazing build so far!May I ask - where did you get the CIT dome? Is there a mod that adds it? Link to comment Share on other sites More sharing options...
HagiuAlexandru Posted July 30, 2018 Author Share Posted July 30, 2018 Amazing build so far!May I ask - where did you get the CIT dome? Is there a mod that adds it?from the base game? i m not building this in the settlement mode, i m building it using the creation kit, i have access to all assets in fallout 4 Link to comment Share on other sites More sharing options...
Vanguardascendant Posted July 30, 2018 Share Posted July 30, 2018 I never actually checked the fps count. But right now, with everything on ultra it runs pretty well. There are portions of the city where the fps drops ( i think you can notice it in the video) but that's because there is no optimization done for now. I will do the optimization at the end of the project so...it should be fine in the end.Or atleast ,way better than now. I'm working on a fairly large build too, so I'm wondering what you mean by "optimization"? Is this something done in the Creation Kit? Do you mind giving a rough idea of how you do that? My guess is that you're turning modded/DIY buildings into precombines. Link to comment Share on other sites More sharing options...
HagiuAlexandru Posted July 31, 2018 Author Share Posted July 31, 2018 I never actually checked the fps count. But right now, with everything on ultra it runs pretty well. There are portions of the city where the fps drops ( i think you can notice it in the video) but that's because there is no optimization done for now. I will do the optimization at the end of the project so...it should be fine in the end.Or atleast ,way better than now. I'm working on a fairly large build too, so I'm wondering what you mean by "optimization"? Is this something done in the Creation Kit? Do you mind giving a rough idea of how you do that? My guess is that you're turning modded/DIY buildings into precombines. By optimization i generally mean deleting stuff that are not needed and creating static collections. Like , if i have a huge wall made out of 10 normal brick walls , i will make a static collection out of them. By doing this, the texture and model will be loaded only once instead of being loaded 10 times. This saves up a lot of processing power thus, making the fps grow. You should read this if you haven't already: https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/ Link to comment Share on other sites More sharing options...
Vanguardascendant Posted July 31, 2018 Share Posted July 31, 2018 I never actually checked the fps count. But right now, with everything on ultra it runs pretty well. There are portions of the city where the fps drops ( i think you can notice it in the video) but that's because there is no optimization done for now. I will do the optimization at the end of the project so...it should be fine in the end.Or atleast ,way better than now. I'm working on a fairly large build too, so I'm wondering what you mean by "optimization"? Is this something done in the Creation Kit? Do you mind giving a rough idea of how you do that? My guess is that you're turning modded/DIY buildings into precombines. By optimization i generally mean deleting stuff that are not needed and creating static collections. Like , if i have a huge wall made out of 10 normal brick walls , i will make a static collection out of them. By doing this, the texture and model will be loaded only once instead of being loaded 10 times. This saves up a lot of processing power thus, making the fps grow. You should read this if you haven't already: https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/ Thanks for sharing. I'll check it out. That should help a lot. Link to comment Share on other sites More sharing options...
Vanguardascendant Posted August 2, 2018 Share Posted August 2, 2018 After reading/viewing much of this material I think I know the answer to this already, but wanted to confirm with you guys. It sounds like if I build a huge settlement through normal gameplay (even if I don't break any precombines), there's no way to optimize it. The only way to create an optimized settlement would be through the CK. Does that ring true for you? Link to comment Share on other sites More sharing options...
speedynl Posted August 3, 2018 Share Posted August 3, 2018 After reading/viewing much of this material I think I know the answer to this already, but wanted to confirm with you guys. It sounds like if I build a huge settlement through normal gameplay (even if I don't break any precombines), there's no way to optimize it. The only way to create an optimized settlement would be through the CK. Does that ring true for you?by default the basic game never break a precombined, beth made it so that you only can build xx stuff and xx large, its the reason any unmodded game don't need any optimizing as for your question, yes you can only optimize any settlement or anything you make/build in the ck, although it all depends on how big you make anything and or how much stuff you place, 1-4-6 empty cells don't need any optimizing, but any player that use xxxx build mods will run into some fps loss in the end Link to comment Share on other sites More sharing options...
Vanguardascendant Posted August 3, 2018 Share Posted August 3, 2018 After reading/viewing much of this material I think I know the answer to this already, but wanted to confirm with you guys. It sounds like if I build a huge settlement through normal gameplay (even if I don't break any precombines), there's no way to optimize it. The only way to create an optimized settlement would be through the CK. Does that ring true for you?by default the basic game never break a precombined, beth made it so that you only can build xx stuff and xx large, its the reason any unmodded game don't need any optimizing as for your question, yes you can only optimize any settlement or anything you make/build in the ck, although it all depends on how big you make anything and or how much stuff you place, 1-4-6 empty cells don't need any optimizing, but any player that use xxxx build mods will run into some fps loss in the end Thanks, I appreciate the info. Link to comment Share on other sites More sharing options...
sarcasticironyhahaha Posted August 28, 2018 Share Posted August 28, 2018 How's the mod coming Hagiu? I'm soo excited for your mod :) :smile: :thumbsup: Link to comment Share on other sites More sharing options...
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