Anvindel Posted April 23, 2018 Share Posted April 23, 2018 (edited) Hello, I am currently editing the High Elf body but end up with a strange lighting effect or something. I have attached some screenshots to provide a visual. I am inexperienced at modding meshes for Morrowind and this is actually my first project doing it. I would not be surprised if there is a simple solution to this problem. At first I thought it would go away in game but it did show up when I tested it in game. One observation I made is that I move the camera around it in NifSkope, the shadows change but I don't know what the cause is. The body I was editing is from Better Bodies (for personal use). All I did was reduce the breast size so the chest was the only area I edited. I don't have much experience with NifSkope so I'm pretty sure I am doing something wrong there. I edited the mesh in Blender (2.49). Thank you for any assistance. Edited April 23, 2018 by Anvindel Link to comment Share on other sites More sharing options...
ZWolol Posted April 23, 2018 Share Posted April 23, 2018 Compare: NiTriShape-> NiTriShapeData-> Normal with other parts Link to comment Share on other sites More sharing options...
Anvindel Posted April 23, 2018 Author Share Posted April 23, 2018 Thanks for responding. This may be a stupid question but do I need to look at the compare the vectors of the default file (the body I am editing from) and the ones on my modified one and make sure they are equal? Link to comment Share on other sites More sharing options...
ZWolol Posted April 23, 2018 Share Posted April 23, 2018 I initially have no dark spots in the models I presume that some points you turned out to be inverse Link to comment Share on other sites More sharing options...
Anvindel Posted April 23, 2018 Author Share Posted April 23, 2018 (edited) Okay that fixed the lighting but in game you can clearly see the seams for the individual body parts. When I look at it in NifSkope with the texture it looks fine. Is that the UV map or something else? Thank you for the help I really appreciate it. Here is a screenshot of the problem in CS. Edited April 23, 2018 by Anvindel Link to comment Share on other sites More sharing options...
ZWolol Posted April 24, 2018 Share Posted April 24, 2018 Is that the UV map and Normals on the borders. You can find more people here: https://discord.gg/4sUh2s Link to comment Share on other sites More sharing options...
Anvindel Posted April 24, 2018 Author Share Posted April 24, 2018 I'm not fully sure. I used the textures from better bodies but the race that I made is shorter than High Elf, would that really affect it though? What I did was go to the NiTrishapeData on all of the body parts and did as you showed in the screenshot you posted. That seemed to fix the shadows in NifSkope but when I applied the texture the lighting was better but the seams were clearly visible. I didn't mess with the UV map or anything else. One difference that I did notice was that your model and Better Bodies have the NiZBufferProperty and mine doesn't. Do I need to apply that? As I said I am inexperience with NifSkope so I do apologize if I am asking annoyingly stupid questions. Link to comment Share on other sites More sharing options...
ZWolol Posted April 24, 2018 Share Posted April 24, 2018 (edited) I'm not a 3d mod designer Send me the model and I'll try to fix it. Because of the difference in normals at the boundary, a seam is obtained Edited April 24, 2018 by ZWolol Link to comment Share on other sites More sharing options...
Anvindel Posted April 24, 2018 Author Share Posted April 24, 2018 Okay, thanks. Is there a particular way you prefer me to send it to you? Link to comment Share on other sites More sharing options...
ZWolol Posted April 24, 2018 Share Posted April 24, 2018 For me there is no difference: you can send a private message or by mail [email protected] Discord: ZWolol#5531 even you can attach a file to the subject (changing the BB should not violate the rules). Link to comment Share on other sites More sharing options...
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